Depth is the goal, said Norman. Adding layers to characters can only help when it comes time to craft stories that are more engaging. Take undead knight Mordekaiser. He can rip a player's soul out of its body and have it kill their friends. That's bad-ass but not terribly deep
However, when it comes to fictional characters, Norman declared that what you don't want to do is say "he's so cool once you get to know him." That begs a time commitment, she explained. "What you want is have a simple in-game metaphor for what appeals to you about the character."
Don't these things kinda contradict each other?
A simple character with an in-depth story is not a good idea for third-person games. That's what you do for a game like Mass Effect. Not LoL. You are not playing as the character in LoL, lore-wise. You are connected with them. They have their own personality, their own mind, their own motivations. You get to know them just by playing with them. And you know what, if you want something worthwhile, you need
to put time into it.
If you take a look at the stories being made in the Fanfiction section, you can easily see who the popular characters are:
These are all characters with quite a bit of depth to them, yet relatively simple stories. They're the characters we're attracted to, it's their personalities, their hidden emotions.
Compared to relatively simple characters, such as:
(the list goes on!)
We like the characters who we can relate with, not the ones who are focused on one thing, and one thing only. They're boring
For example, with every dispute being solved by way of faction Champion skirmishes, you can't use a plot development like all-out war as a possibility. Another tournament IP problem is the idea that the LoL universe's summoners control everything. With the super-powerful sorcerers steering fate, the Champions don't have any sense of agency. They're just fighting for reasons that someone else tells them.
So you're going to change the entire story? The League is there to save the world, as another "all-out war" will destroy it. Sure, the story was made to explain the game in its early stages, but then it was expanded upon, given life, given so much more reason to exist! Every bit of it makes sense, because the writers spent so long explaining how it works! We, as fan writers, have managed to create our worlds due to the fact that we can logically see how and why things are happening, where the characters stand in the plight of the world (whether it's for their country or for themselves), and how the League is perhaps playing a dictatorship, but for the good of the world. Don't you see how much depth there is to it already?
So what's wrong with League of Legends?