Quote:
Originally Posted by Lomar
So why the change? In short, I’m happy to confirm that for the first time, Riot Games will be providing 3rd party developers in the community a stand-alone API for accessing in-game League of Legends data. This has been one of the most popular community requests we’ve heard over the years, and we’re grateful for the patience you all have shown as we figure out the best way to accommodate this.
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This is a great development, but is there any way to stop LoLKing giving real-time updates on summoners Runes and Masteries during ranked loading?
I don't understand how they access this data without your permission already, are they using a virtual client login?
Was this previously a breach and is there any way you can affect when this data is pooled to perhaps delay their statistics by a day, at no great cost to them and the accuracy of their data whilst protecting against probing during game loads?