Originally Posted by Ixioran
Thank you for the responses; I appreciate your time.
Because without a queue dodge penalty people would be dodging games like crazy whenever things didn't go their way. Does this sometimes adversely affect people who don't deserve it? Yes. This is not ideal and we work hard make sure it happens as little as possible.
I'm not saying eliminate it entirely. Perhaps one free dodge, over, say, a week would do justice to honest players who really do disconnect and not outright dodge when they see something they don't like?
This one makes sense, only felt like keeping it there because well, it helps follow the post...
Oh no! There was a big crash on the highway and tons of people are in need of surgery. Quick! Go round up the town dentists and get them into the operating room.
Fun story right? Also ridiculous. Most dentists can't perform open heart surgery. Similarly, the people we hire to make champions (like me) do not necessarily have the skills required to do things that ensure server stability.
It's also not like Riot is keeping me around at the expense of hiring qualified engineers. We've got the resources. Amazing engineers are just very hard to come by. Supply < Demand.
I feel some unwarranted disrespect here; you've misunderstood me. I'm an artist myself, and I know I can't do the kinds of things that, say, Damiya does. I don't expect Riot to take artists and move them to tech. What I meant was, why hire an artist over a software engineer in the first place when you're know you're having such issues? You answered that after your metaphor, so, moving on...
I don't think he means to be disrespectful, it's simply that this has been answered over and over and over already, they are hiring all the qualified people they can, in every single departments...
Because giving a free loss forgiven to a team with an AFK introduces exploits and incentivises bad behavior.
Got counter picked in lane while playing with friends? Pull your LAN cable. You'll lose elo but at least your buddy won't.
Support feeding and doing poorly? Ensure you don't lose ELO by yelling at him until he AFK's.
I think you're rather cynical when it comes to the playerbase. There are inordinate amount of toxic players, yes, but I honestly feel that the majority is honest and well intended. That being said legitimate disconnections, I would wager, are far more numerous than the conditions you described. Again, this does not have to be an extreme either. You could allow a loss forgiven due to disconnection in X amount of instances over X amount of time as you see fit. In the case of flaming until someone AFKs, then just void the loss forgiven if the AFK detection kicks someone.
Again, thank you for your time.
The problem with this is that even if only 5% of the playerbase is toxic, that means that you will get 1 toxic player in about half your games... And because you gave them forgivens, they will grief even more... Heck, I do quit my games from times to times, when the game is clearly lost (not score-wise, but coordination-wise... if my team can't group up and keep on getting picked up left and right and we're 2 inhibs down, the game is over), and that I have tried multiple times to surrender to no avail. In those games, if someone is clearly griefing, I choose to leave the game before I go raging on them... having that system up would simply have me be busted by the leaverbuster very frequently (most probably).
Basically, adding the system of loss forgiven won't really enhance anyone's, playing experience... worst case, you lose less than 1 match worth of ELO, which you should, statistically, regain right away (note the statistically).
Now my turn, why does red have more options of BBcode? (notably [link2] and [s])