Quote:
Originally Posted by FeralPony
Good point! Currently we have different gold amounts for Ranged and Melee champions, and we'll continue to adjust these values as needed. We want to reward melee champions for the additional risk they take in any engagement from this mastery 
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A way to tackle this, if I may.
I call it a growing cooldown, in essence a buff that gains stacks as long as you do not attack or deal damage with a cast spell^1. The buff is used up upon dealing damage, granting up to a melee minions(hereby x) worth of gold. Melee characters can have an adjustment here to compensate if needed, the rest of the system focuses on low cs characters overall.
Stacks grow once a second, and stop growing after x seconds, and stacking has a no offensive delay equal to (30-x)+(Your CS-average team cs). If this number goes negative your delay is 0. With testing we can amend this to increasing the speed that you gain stacks as you go more negative. As well, we can set a high cut off to disable the effect for those that don't need it.
This will primarily benefit anyone that is behind, or the 0 cs support. It will be felt in the jungle as well, granting a smaller bonus due to the short run times. Melee champions are also accommodated by having a cap to attack by. Given you have half the cs or less, you have 0 cd on the ability, so waiting for time to strike is irrelevant, and enables the waiting game that melee must partake in to safely strike.
The great thing about this approach is its adaptability. Very simple additions can tighten either end of the spectrum, and removing the 30-x term leaves a quick activation route as well, with the same reliance on CS difference. (This would likely be the end result of testing I believe.)
Every 30 gold generated via this effect counts as a CS, either real or solely for the equation.
1. For specific consideration with traps. A remote source of damage should not disrupt stacks, likewise cannot be used to proc the stacks. However, recently placed traps (<6s) that deal damage will act as a cast spell. This way supports that utilize traps