I wanted to look at how some of the changes in Season 3’s items are predicted by Xypherous’ opinions years ago. And in some cases it seems Xypherous has changed his mind or become more nuanced in his positions. I can’t pretend to know the precise rationales behind all of the Season 3 changes or the thought process of my favorite Rioter but let’s see what we can do.
In Season 3, Tier 2 boots can be enchanted, upgrading them to a pseudo-Tier 3 boot for some gold by adding an additional movement-related passive.
But Xypherous said in a "make an item, I'll comment on it" thread on January 13, 2011: http://na.leagueoflegends.com/board/...98#post5373198
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Originally Posted by Xyph
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But we do find another boots opinion from a thread the previous year.
November 27, 2010
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Originally Posted by Xyph
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The idea is also a little needlessly complex. Opponents wouldn't be able to gauge how powerful your boots would be. Just having a straight up upgrade to your boots would express the idea a little more cleanly. However, again, boots --> already super powerful. Don't need to be more space efficient than that. XD It could be interesting if the idea branched out into you get one of three possible upgrades with no cost (like a magic trinity force vs. an attack trinity force vs. a speed trinity force) that just shifted their stats around. |
My best guess is that boots were devalued in Season 3 by moving some of the MS on boots into the base movement speed of all champions. This made the boots slot less efficient than it used to be and opened up room to add endgame boots. That and more options are fun. Xypherous might have also figured out a way of adding endgame boots without just adding more MS to it; adding conditional enchants rather than flat speed bonuses could have been the perfect solution in his eyes.
Liandry's Lament
So a few things about this item. First, it builds out of Haunting Guise, a welcome upgrade to the item that otherwise felt bad in endgame builds. Take a look at Xyph’s opinion of Chalice of Harmony (which similarly used to have no upgrade path before one was added recently).
January 23, 2011
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Originally Posted by Xypherous
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Xypherous explained in the item previews that you shouldn’t have to build Warden’s Mail and feel forced to buy a Randuin’s Omen. But I think old Xypherous would have characterized that as a choice you made when you decided you wanted the efficiency of a Warden’s Mail for the early game - you chose to make an item that at the time was good for you but later restricted your options or denied you slots, like a Doran’s or old Chalice.
Notice that many of the low-cost, non-upgradable items are gone from the game. Haunting Guise got an upgrade. Moonflair Spellblade and Cloak and Dagger were removed. Brutalizer now scales into the late game and has additional upgrade options. Aegis got an upgrade. I wonder what changed in Xypherous’s thinking about dead-end items as design space.
Mikael's Crucible.
January 14, 2011
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Movespeed Items for Mages?
January 14, 2011
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Originally Posted by Xypherous
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EDIT: I'm completely wrong! YES, old Xyph's opinions predicted that Lich Bane was made less niche - he took out the Magic Resist component! And Twin Shadows is a movement speed item buildable by mages. Thanks to Wyatt Cole and S1AL.
Shard of True Ice, Iceborn Gauntlet, Twin Shadows as Mage CCs.
January 23, 2011
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Originally Posted by Xypherous
If you want a 'Peel' for a mage, it has to be a reactive precision slow of some sort.
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Banner of Command added. Ohmwrecker added.
February 3, 2011
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Originally Posted by Xypherous
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Lisandry’s Lament added:
February 12, 2011
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Originally Posted by Xypherous
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Ideally, instead of using the (Based on spells CD) portion, you'd want to make these types of effects apply a DoT that couldn't get reapplied very fast. This solves two problems with percent health damage on burst casters: 1. It doesn't greatly extend the size of their burst (large burst damage tends to lead to unfun gameplay, see also: Farmed Veigar) 2. It doesn't care about the casters CD's. I agree that it would be cool to give casters some sort of sustained DPS route in items though. |
Leviathan removed:
October 3, 2010
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Originally Posted by Xypherous
Levi can't fill it's role as a "tank" snowball item because it makes every tank afraid to initiate for fear of losing stacks. I'll have to sync up to see what purpose Levi does have in the game..
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