STRENNA, THE QUEEN MOTHER
Full Name: Strenna Befana Nicnevin, though she only knows herself as Strenna
Primary Inspiration: La Befana (http://en.wikipedia.org/wiki/Befana)
Age: Appears ~40; true age unknown
Role: Support, mage
Weapon: Broomstick; she fires candy out of the sweeping end like a rifle
Function: Strenna is a CC- and shield-focused support who excels at extending a helping hand to allies from a distance.
What Makes This Champion Special: Strenna has the ability to help allies without actually being present. Her passive allows her to aid allies beyond the grave, while her Treats can benefit allies who are close by or all the way across the map. Cassonade deals damage using an ally as a focal point and continues to be beneficial afterward regardless of positioning. Somnolence has long range, and Celebration continues to affect the battlefield after being cast.
Low cooldown, stackable shield
Ability to shield without being present
Ability to greatly empower an ally's damage potential
Decent AOE AP damage potential
Both hard and soft CC (Sleep/ Silence, Slow)
High mana costs
No healing ability
Shield is weak unless time is taken to build it up
Hard CC can be easily avoided by experienced opponents
Vulnerable to ganking
Strenna is a lovely woman of indeterminate middle age who has an almost unearthly air of regality about her. While she is elegant, composed, and clearly friendly, she also gives off the impression that she's not entirely in contact with what's going on around her and reality might be slipping out from where she's got it tucked under one elbow. She is very concerned with the cleanliness and happiness of people around her and seems to be able to pull sweets and presents out of thin air. She is never seen without her aged broom, which has the name "Strenna" carved in the handle. I imagine she looks much like Michelle Pfeiffer.
Classic Skin: Based off a concept of La Befana (http://4.bp.blogspot.com/_WriF8m2mVt...na_a_kusti.jpg). Her broom is mahogany-brown and tipped with a head of golden straw. Particles are predominantly silver.
Royal Wedding Skin: Inspired by Princess Cadance from "My Little Pony: Friendship is Magic" (http://fc01.deviantart.net/fs71/f/20...ma-d4v2ccy.png). Her broom is made of pure gold and has a head made from a bouquet of bright pink roses. Particles become predominantly pink.
Corpse Bride Skin: Halloween-style skin inspired by Emily from "Tim Burton's Corpse Bride" (http://images4.fanpop.com/image/phot...-2100-1133.jpg). Her broom is smooth ebony wood and has a head made of pale grey twigs. Particles become predominantly sky-blue.
Week One: Abilities
Meeting the Contest Requirements
- Design: Strenna is inspired by several Christmas legends and gives food to people almost compulsively.
- Lore: Strenna was once a great queen who lived her life for her subjects and still retains her nurturing, generous nature.
- Passive, Salvation: Strenna gives a buff to an ally when she is killed.
- Q, Benevolence: Strenna gives a shield to a nearby ally or drops one on the ground to be picked up later.
- W, Cassonade: This ability grants a buff to allied champions when cast on them.
- E, Somnolence/ R, Celebration: As CC effects, these skills help to give allies kills.
Naughty or Nice:
- Design: Strenna does not have any auras or self-centered AOE effects. W's viability has been cleared by ObscureClockwork.
- Q, Benevolence: Dropped Treats will give allies shields, but will cause enemies to become visible.
- W, Cassonade: Cassonade gives an ally a buff, but damages all enemies around them.
That Big Old Sack:
- Q, Benevolence: Strenna collects Treats for the use of this spell and receives bonus MS and mana regen based on her current number of stacks.
Upon death, Strenna temporarily recovers her angelic powers and may gift her blessing upon a nearby ally, granting them bonus health and MS.
Salvation is a passive ability that will trigger whenever Strenna dies. After entering her angelic form, all of Strenna's ability slots are replaced with the Salvation ability, which she can use immediately to place the Guardian Angel buff on one ally within 1500 units. This ally receives bonus health equal to 100/150/200/250/300/350 + (0.5 x Strenna's AP) and 25% bonus MS for 5 seconds. Upon casting Salvation, Strenna immediately completes her death sequence. If Strenna does not use Salvation within 5 seconds, she completes her death sequence without it.
Appearance: Upon death, Strenna is surrounded in a blast of silver light and takes on a floating, translucent appearance, clad in a flowing white gown, with huge white wings bursting from her shoulders (http://media.photobucket.com/image/r.../princess1.jpg). She points at her chosen ally, who is surrounded and filled with orbs of silver light, causing them to glow for the duration of the buff. Upon casting, Strenna explodes in silver light and is gone from the field, leaving only her broom behind to mark her resting place.
Uses: Supports often must throw themselves in harm's way to let their carry escape. This passive helps a carry flee even after Strenna sacrifices herself or is ganked. In case she is caught out of position at the start of a team fight, she can use this ability on the tank instead to help them initiate on the enemy team and retaliate, or she can use it on the carry again to get them out of what is probably about to be a massacre.
Cost: 30/35/40/45/50 mana
Cooldown: 1 sec (0.6 sec at max CDR)
Range: 600 (Treat target/drop range) 135 (diameter of Treat effect)
Using her powers to benefit her allies, Strenna generates Treats over time. She can use them on allies to create cumulative shields or drop them on the ground for allies to pick up later. An enemy trying to pick up a Treat that wasn't meant for them will turn the present into a lump of coal! Strenna passively gains MS and mana regen for each Treat she is holding in order to facillitate her job of delivering them.
Passive: Strenna is conjuring magical Treats to gift to her allies. Every 14/12/10/8/6 seconds affected by CDR (3.6 seconds with max CDR,) Strenna generates one Treat ammo stack, up to a cap of 2 (skill level 1)/ 3 (skill level 3)/4 (skill level 5). For every Treat Strenna has, she gains 5 flat MS, up to 20 maximum MS at maximum stacks, and regenerates 0.25% of her maximum mana every second, up to a maximum of 1% regeneration at maximum stacks.
Active: Targeted ability that can be cast on allies or the ground. If cast on an ally, Strenna throws them a Treat, giving them a shield for 20/30/40/50/60 + (0.2 x AP) health that lasts for 2 seconds. This skill can be used on the same ally multiple times; multiple casts will refresh the shield duration and add to the shield's health. If cast on the ground, Strenna tosses a Treat to the targeted location. If an ally touches the Treat, they will receive the same shield they would have gotten had Strenna targeted them with this ability. If an enemy touches the Treat, it turns into a hard lump of coal and disappears, granting sight of the enemy who ran over it for 2 seconds. Treats do not grant sight otherwise.
Dropped Treats last for 2 minutes and do not disappear if Strenna dies. The maximum number of dropped Treats that can be on the field at one time is equal to the maximum amount of Treat stacks Strenna can have at her current level. For the first 2 seconds after a Treat is placed, enemies cannot affect it; this is so if you misclick and drop the Treat on the ground instead of hitting the right target, the ally can still pick it up before an enemy gets rid of it. Minions cannot be targeted by clicked or dropped Treats.
Appearance: Treats look like large wrapped bonbons. In her classic skin, they are shiny silver with yellow ribbons on the corners. In her Royal Wedding skin, they are pink with white ribbons. In her Corpse Bride skin, they are light blue with deep purple ribbons. The shield placed by them is a large, smooth, shimmering sphere the same color as the wrapping on the Treat; simultaneously, the ally in the center is surrounded by a glow the same color as the ribbons on the Treat. When an enemy touches the Treat, it morphs into a hard, black, shiny lump of coal for a moment, then crumbles into dust and vanishes. Treats have a red or green aura underneath them, as Caitlyn and Nidalee's traps do, to distinguish allied Treats from enemy ones.
Uses: Treats are Strenna's main contributions to the battlefield. As small shields that can be popped when desired, they should be placed in locations an ally might get ganked and need a quick shield as they escape or left at jungle camps where junglers can pick them up before attacking. The Treat shield is primarily used to counter DPS rather than burst damage, as it takes time to build up to full strength. Treats can be used as very inferior wards, but as they are very easy to avoid or destroy, it is unwise to rely on them for this purpose.
Cost: 90/100/110/120/130 mana
Cooldown: 11 sec (7.2 sec with max CDR)
Range: 700 (targeting range) 275 (diameter of AOE)
Strenna conjures an explosion of candy from the location of an allied unit, dealing damage to all enemy targets within range. If the allied target was an ally champion, all damage they deal is increased for a short time.
Ally-targeted ability. All enemy units within 275 units of the initial target take 70/110/150/190/230 + (0.5 x AP) magic damage. If the initial target is an allied champion, he or she gains the buff Candy-Coated, which increases all damage they deal by 10/11.25/12.5/13.75/15% for 3 seconds. Candy-Coated vanishes immediately from all allies if Strenna is killed while the effect is active.
Appearance: A nova-like sphere of small, brightly-colored candies flies out from the initial target, pelting enemies in the area before dissolving into twinklies. The buff Candy-Coated is manifested by a bright silver (classic skin,) pink (Royal Wedding skin,) or sky-blue (Corpse Bride skin) glow over the affected champion.
Uses: This spell can be used for minion-farming with some efficacy, but its main use is its powerful damage buff. It allows for quick turret destruction and can be a game-changer when cast on a fed AD carry. However, the mana cost is high, so it should not be spammed except in specific circumstances. Fun fact: "cassonade" is another word for raw, unrefined sugar.
Cost: 100 mana
Cooldown: 10 sec (6 sec with max CDR)
Range: 1000 (range to center of AOE) 175 (diameter of AOE)
Strenna casts a spell that will put enemies caught in the area to sleep. Sleeping targets can neither move nor take action, and the next attack to hit them will deal extra damage. However, taking damage will remove the Sleep effect.
Ground-targeted AOE ability. A 175-unit-wide sigil appears on the ground and, after a 0.75 second delay, projects a bright column of light into the air. Enemy champions caught in the pillar of light take 90/135/180/225/270 + (0.8 x AP) magic damage and are afflicted with Sleep for 1.0/1.5/2.0/2.5/3.0 seconds. While Sleeping, enemy champions can neither move nor attack, and the next attack that hits them will deal an extra 15% damage. However, taking damage from any champion-originating source applied post-Sleep will break the Sleep effect immediately. (In other words, if Teemo just attacked your target right before Somnolence hit them, the damage from his poison DoT will not break Sleep, nor cause extra damage. He would have to attack them again afterward to break Sleep and proc its damage boost.) Enemy minions are unaffected by all effects of this skill.
Appearance: A sigil appears on the ground, warning enemies of the location of the spell's cast (classic skin: silver starburst/ Royal Wedding skin: pale pink heart/ Corpse Bride skin: stylized black rose). After 0.75 seconds, a blazing pillar of silver/ pink/ blue light (dependent upon skin) erupts into the air, damaging enemies and weaving a sparkling spell of sleep around them. The Sleep effect is signified by a speech bubble (as with Silence) above the target's head with a "Z" in it, as well as translucent, glimmering strands of light that wind slowly through the air around them.
Uses: Somnolence is a powerful nuke and a very potent CC effect, but the small AOE and long wind-up time makes it easy for enemies to evade. If an ally can land CC on the target first, though, Somnolence makes for the perfect follow-up, especially if there's a burst mage around to take full advantage of the ensuing damage boost. Use with Cassonade for maximum effect.
Cost: 100/150/200 mana
Cooldown: 180/150/120 sec (72 sec with max CDR)
Range: 1200 (range to center of AOE) 600 (diameter of AOE)
Strenna attempts to stop the fighting by dropping an enormous cake onto the battlefield with much pomp and circumstance. Enemies, struck dumb at the ignomity of their situation, are Silenced and slowed as they attempt to wallow out of the mess of smashed pastry.
Ground-targeted AOE ability. After a 0.5 second delay, a titanic cake arrives from the heavens, landing on the field and suffusing it in frosting. Enemies caught close to the colossal confection take 200/250/300 + (0.8 x AP) magic damage and are Silenced for 1.0/1.5/2.0 seconds. For 4 seconds thereafter, the area where the cake landed is covered in remnants, slowing enemies who are standing in or walk into the area by 20/30/40% for the duration.
Appearance: A 600-unit wide circle of silver/pink/dark blue sparkles bursts out of the ground, marking the location where the pastry is about to fall. 0.5 seconds later, a massive, multi-tiered cake (approximately 300 units wide) plummets from the sky and hits the ground. When the pastry impacts, a 600-unit wide circular area is plastered with a solid layer of cake, and all enemies within it take the damage and the silence. This area lasts for 4 seconds and will slow any enemy champions who enter it. Beyond the 600-unit circle, splatters of frosting can be seen, but they quickly vanish, as they are superficial and appear purely for humor value. 0.5 seconds after the destruction of the cake, a series of colorful fireworks goes off behind the tableaux, honoring the cake's great sacrifice. These fireworks, like the extended frosting spatters, are just for amusement and have no actual effect on the battle.
Use: This skill smashes enemies over the head with a hefty chunk of damage and a disabling Silence, then continues to inconvenience the ones who remain behind afterward. This skill serves a similar purpose in most ways to Sona's Crescendo, but can be used from a distance. Due to the somewhat high cooldown, this ult should usually be saved for teamfights where the effects can be maximized and hopefully followed by with an easier-to-land-than-usual Somnolence.
Week Two: Lore
In days long past, when the boundaries between worlds were not as defined as they are today, a world of immortal angels knew of the land of Runeterra. Seeing the chaos of the young and primeval land, the angelic beings came to Runeterra, unifying its people within an empire centered on the continent of Valoran. Unfortunately, the home of the angels was imperfect, and a great war erupted between the angels and their fallen brethren. The angels in Runeterra returned to their home world and sealed it away from the rest of the universe, unwilling to let their conflict boil over into the lives of others. Only one angel stayed behind in Runeterra to govern the land: the Queen Mother of all Runeterra, a ruler just and pure - and eternal.
As generations went by, dissent began to simmer against the angelic queen's unending rule, and a traitor plotted to remove her from the throne. While her immortality meant she could not be killed, the traitorous Shurima - a powerful seer with ambitions of power - poisoned the queen with a mind-damaging toxin and had her spirited away to the north, beyond the mountains, to an abandoned cottage in the middle of the wilderness. When she finally awakened from the effects of the potion, she had no idea who or what she was. Alone and innocent as a child, she found only one object in the cottage to keep her company: an old straw broom with the name of the maker emblazoned on the handle: Strenna. Taking a liking to the object and how it helped her keep her house clean, the woman adopted the broom's name for her own.
Centuries passed. Civilizations rose and fell. Occasionally the woman who now knew herself as Strenna would receive visitors, who were always impressed by her devout housekeeping and the sumptuous food she could provide as though by magic. One day, such a guest told Strenna of the League of Legends, recommending that she see the great battles at least once in her life. Intrigued, Strenna made her way to the Institute of War; however, the moment the champions first closed blades with one another, instincts long dormant reawakened with a vengeance. Strenna leaped from the viewing platforms directly onto the Field of Justice and cast a spell that sent all of the battling champions into a deep sleep. Astounded, the High Council cancelled the battle and took Strenna in for questioning. When next the battles were convened, Strenna was present as a new champion in the League.
Will continued use of her angelic powers someday recover her long-lost sense of self...?
"She is of the line of Befana. A stronger, more compassionate, more honorable lineage your world has never known."
- Kayle, the Judicator
Week Three: Stats
Movement Speed: 330
Health: 360 + 81 per level (Level 1: 441, Level 18: 1818)
Health Regen: 5.0 + 0.55 per level (Level 1: 5.55, Level 18: 14.9)
Mana: 245 + 55 per level (Level 1: 300, Level 18: 1235)
Mana Regen: 6.0 + 0.6 per level (Level 1: 6.5, Level 18: 16.8)
Damage: 49 + 3.0 per level (Level 1: 52, Level 18: 103)
Armor: 9 + 3.8 per level (Level 1: 12.8, Level 18: 77.4)
Attack Speed: 0.609 + 2.6% (Level 1: 0.625, Level 18: 0.901)
Magic Resistance: 30 + 0 per level (Level 1: 30, Level 18: 30)
Ionian Boots of Lucidity
Kage's Lucky Pick
Shard of True Ice
Aegis of the Legion
Ionian Boots of Lucidity
Kage's Lucky Pick
Shard of True Ice
Aegis of the Legion
Ionian Boots of Lucidity
Kage's Lucky Pick
Rylai's Crystal Scepter
"...I feel as though we have met before, summoner."
"Life is just full of surprises."
"What's over there?"
"Where is my tree? Someone has moved it."
"That would be a lovely spot for a picnic."
"My heavens, what a beautiful day."
"That's right, hit him again!"
"Would they like some candy?"
"That needs decorating."
"I am the flower, you are the bee!"
Strenna fiddles with her broom, holding the tail up to her eye to examine it. A candy flies out of the end, hitting her in the face and knocking her down.
"I can make you a chowder!" *candy fires* "On second thought...perhaps a souffle?"
"Where are the clowns?" *candy fires* "Gracious! ...Was that them?"
"Feed the yordles! Tuppence a bag!"
"I am sorry. But peace requires sacrifice."
While I couldn't find a video of it on Youtube, Strenna's dance would be an homage to Utu-Noranti Pralatong's famous belly-dance in the episode "Lava's a Many Splendored Thing" of Farscape: Season Four.