I'm reposting this from another forum because I actually put >10 seconds into it, and if Riot fixes any of this stuff I'd be happy.
1. The new interface is frustrating because the design seems to be oriented towards "MAKE THE INTERFACE LOUDER". This is 100% opposite of what I want in a HUD/UI. I want the UI to "NOT BE THERE" as much as possible, while still segmenting information. Specifically, all the bright borders (bronze-theme / yellow / gold) are very distracting. The prior version had a mellow blue/dark blue border theme that was easily ignorable. I'm playing the game, not the UI.
At the very least, make the interface customizeable so players can disable borders or something if they don't want to see it. Whether this is a full-on customization (yeah right) or just a checkbox to disable loud borders (<-----!!!) ...
2. The chatbox text is extremely small. I think this is a known issue so I won't belabor the point.
3. The UI scale for LoL still has not been fixed since release. Specifically, the maximum UI scale is far too small. The max UI scale should be DOUBLE (e.g. 2x width, 2x height = 4x total area) the current value. The native resolution on my monitor is 2560 x 1600, at ~33". The maximum UI scale playing at that res is microscopic. Even at 1920x1200, maximum UI scale is slightly small (for the champ icons on the left).
4. The shop interface is frustrating for a few specific reasons:
- It takes more clicks and shuffling to get to the item I'm looking for. I feel the primary culprit of this is that the recommended items and "all items" are on separate tabs, so I have to click back and forth between the two. In the prior UI, the recommended items and "all items" were accessible via the same panel.
- The multiple checkbox approach is theoretically useful, but currently awkward because of the amount of space the selection area uses compared to the results area. In a practical use-case, I typically remember ONE stat on an item I'm looking for and search on that. Then, I select the item from the list. This poses two basic requirements: (a) the list of items is large, and (b) conversely, the criteria selection is small.
Currently, the criteria selection area is very large, and takes up way too much footprint. I recommend a checkbox option for "COMPACT MODE" where all the criteria (e.g. "ATTACK, ABILITY POWER", etc) are all abbreviated and condensed into a small width:
[ ] AD
[ ] AS
[ ] AP
[ ] ArP
[ ] Arm
[ ] MR
[ ] HP
[ ] HP/5
[ ] crit%
[ ] MP
[ ] Consum
For example. This would allow 80% of the panel space to be allocated for The Results List.
Now, for the results list I recommend one simple adjustment: segregate the results by item tiers using simple horizontal bars. This will help the player quickly navigate and skim through the items.
Also, the icons for items should be larger for the "inventory mimic" area and the "build up information" area on the top. In the prior interface I used those parts over half the time for item navigation, and now they are small.
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