Quote:
Originally Posted by gypsylord
Hey folks,
Thanks again for all the feedback. Responses to a few more common comments:
Vi stops moving when she casts Q:
I've tested this multiple times and I don't think it's the case. Could be a perception problem. What does happen is she slows herself while doing a small "twitch" to transition into the new animation. Due to the change in the position of her head during this time it may look like she's stopping, but I'm pretty sure she will continue on her course unhindered (asides from the slow). Mind testing her with this in mind and letting me know if it still feels like she's stopping?
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I need to test, but I think it might be related to when you cast Q after you targeted an opponent with your "move" so it's an "Attack move", rather than a normal move to a location.
I need to test it, but if you have an enemy highlighted as an AA target, and you hit Q, you definitely should keep walking towards them. I'm not sure how it is now but I remember feeling like I stopped too when I tested her.
Quote:
Originally Posted by gypsylord
Vi's E's animation is too long and causes her to lose attack speed:
When I first created the E I thought this was the case as well. After testing it, I'm 95% sure it's another perception problem. The weird things about Vi's E attack animation is that it has a cast frame of 4 while her normal attacks have a cast frame of 8. This means that the damage from your E comes out twice as fast as a normal autoattack and then afterwards it seems way longer before your next attack hits. Here's what is actually happening ("!" = hits, "-" = unit of time):
--------!------------!---- <--Normal attack pattern
----!----------------!---- <--Attack pattern with E on the first hit.
So what's happening when you use E is you still get the same # of attacks per second, E's damage just comes out faster so there ends up being a longer amount of time between hits. Is this a good thing? Seems like it's causing her to feel sluggish...
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Doesn't this remove some of the usefulness of AA resets/special AA modifiers? The whole point is getting more attacks in the same time frame. Sure, you do get one by cutting the end of the next attack by using an AA reset, but it's a bit weird about faster hit-frame attacks - since it's like a semi auto-attack reset (Xin Zhao's Q and the faster attack frame, for instance).
Quote:
Originally Posted by gypsylord
Passive:
Reduced shield duration to 3 secs (down from 5)
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Perhaps this should call for a reverting of the passive cooldown. Baiting the passive had always been a way to handle things early game, before engaging her in a trade. With the lower duration and increased cooldown, you might be hurting her trading too much, for a champion with zero sustain or resistances on her kit - or a cooldown reducable shield.