Originally Posted by chaser676
This is eye opening. Didn't know this.
Right - it's an expectation difference here that I think causes a lot of conflict. I think Kog'Maw is a good example - he's pretty OK (but not omg must pick) in quite a few teams, but if you create a babysit-the-carry comp, he has a unique place in that team and really performs.
I really like this overall as Kog'Maw players can use him effectively, he has weaknesses, but also has a situation he is king in. It lets us use incomparables to balance.
We tend to have an easier time with this on AP and carries, but fighters are tough as we have a lot of baggage on fighters - and a numbr include less gameplay/counter-play overall, making us have less levers to pull. Slowing Diana's Q speed, for example, would give us another gameplay lever, and would allow for bigger high moments and bigger windows of vulnerability.