Originally Posted by Peligrad
Stealing an amumu's blue shouldn't be easy...
It is literally his only counter...so any team with a brain should expect and be there to defend him.
if you don't have a strong level 1 team, you've got no chance. Even if you do, invading is dangerous and face checking brush means death if they're prepared.
Amumu has great ganks. Out ganking him is no simple feat... with two CCs, great tankiness, and retardedly strong dps (plus mr shred), Amumu is not easy to out gank.
Beating up amumu in his jungle is also hard. As an AD, he will be heavily stacked armor and the new masteries such as indomitable and block really cut back your early damage.
Plus Amumu can bandage toss nearby camps to escape... and as always being behind enemy lines is always a big risk.
No matter how bad you shut down amumu early...he comes back. His kit scale retardedly well...and it scales against players inherently. Your AS improves, his DPS improves...your HP improves, his dps improves...
Plus his ult single handedly destroys teams...
In the finals of the last tourny, Amumu was played every game...and the team that won each match had him...
In all 3 games, the determining team fight was decided by a well placed bandage toss followed up by an ult (or once a flash over a wall followed by an ult).
Amumu wins games...single handedly... that's why he is banned or played in every ranked game...that's why he has a steady 55% win rate every single day across all ELOs...
He needs the bat something fierce...
The reason itís easy to invade his blue level 1 is because he is basically a minion with high hp at level 1. If you have a blitzcrank or a Darius or any other strong insolating champion, invading Amumu sets him back at least 5 minutes, regardless of how many people he brings to his blue. From there, just ward your own blue and kill him if he tries to take it to redeem his early game.
From there, he can barely gank until his second blue comes up. His farm slows down exponentially, his mana is used up just farming his jungle and he has no sustain so he is usually pretty low hp if he isnít using his mana to farm. Chances are he wonít even be capable of ganking until his 3rd or maybe 4th time back in the jungle.
Donít overextend and his ganks are piss poor until heís level 6. Dodge his Q and itís like he isnít even there. His W does relatively low damage early game and his E is extremely short range. So unless you have 0 gap closers, 0 knockbacks/CC, 0 damage and the worst possible movement speed, an amumu gank is not very threatening.
When it comes to out ganking, counter gank him. Meaning, notice when your lanes are pushing and head towards it. Amumu will appear, you come in, wreck some **** because he is so underfarmed, and then he will retreat. If he runs into his lower jungle, check his wraiths. If he walks into his upper jungle, check wolves. He is very vulnerable to being quick killed after a failed gank since, as you say, he is a tank and is likely tanking damage on a gank.
He does scale well late game, but keep in mind he is a tank, so he is not building damage. His CC is disruptive, but if you beat him early game, he was not able to get his carries fed and his absence in ganks allowed you to help get your carries fed. Late game he can snare some of you for 2 seconds or less, but afterwards, your carries should be able to take the other team out.
Beating Amumu is all about stopping him early game. Iíve had games where Iíve shut down amumu jungle and he wasnít good late game and Iíve had games where I was shut down and I was unable to do much late game. His ult, obviously, is a game changer, but you just have to get through it. Galio has a very similar ult, but that doesnít make him OP.
He is a strong jungler. But his vulnerability early game is what makes up for his super strong late game. If you donít take advantage of his weakness, itís difficult to overcome his strength.
I donít tend to judge the validity of champs based on tournaments. Those guys are so much better than everyone else itís absurd.
That said, I understand why people think he needs to be nerfed. I just donít know what to nerf on him. Maybe the damage or mana on his W or E. But his ult already has a super long CD and it isnít even a true stun. Itís just an AOE root/AA suppressant. Spells can still be cast during it. His bandage toss is just a standard skill shot, no different from Lee Sinís Q or Blitzís grab. If his bandage toss is nerfed, those need nerfs too. The reason he isnít nerfed is because nothing about his skill set, by itself, is OP. But his skillset just meshes very well and fits the meta very very well.
As for his 55% win rate justifying his being OP, then that would mean Miss Fortune is OP, considering she has a steady 55% win rate as well. As does Shaco. And I donít think anyone could make an argument about either of them being OP. This is a team game, and Amumu is a good teammate. But if his teammates donít get fed, he does just as little as any other tank. All he does is facilitate them getting fed, which is a tankís job.