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How is removing the option improving the game though? Wouldn't it make sense to leave it in? I guess I just don't understand why it was necessary to remove it. If a tank is doing very well, they should have the items available to take advantage of that just as much as the rest of the roles, right?
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You typically have to balance things around their maximum abusive potential - rather than their minimum abuse potential. Which means that, for example, the Alacrity Enchantment or Swiftness upgrades can't exist in the power level that they are currently at.
By having such statistics on an item that was only good
if you prize high regeneration, you unnecessarily degrade the power level on every other item that shares statistics in that category or else the stacked case becomes abusive. Then, when we inevitably nerf the abuse case - the entire spectrum crashes as a result.
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What the hell kind of tank "looks" for movement speed? That's a weak reason right there! We get FoN for the MR and the HP5! The movement speed is just a neat bonus! Who the hell decides to get FoN for it's movement speed bonus???
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This is *exactly* the problem with FoN. Generally, you will find many camps on FoN, each of which doesn't care about 1 out of the 3 statistics on the item.