Originally Posted by Semtexz
Abit to OP, should get nerfed, but the champion designe and the idea are genious!
Thank you so much!
No one picked up on it. But I used a very specific theme when making him. Every ability he has is one of the Rules of a Horror Movie =). 1) The innocent must suffer 2) The hero must rise (Suffer and train) 3) The wicked must be punished 4) The dead must rise (This one is subjective but George Romero says is so I listen).
If I may defend my Champion design for just a moment. To you because you were kind and I would like to explain. His passive isnt op beacuse he will have to pick a single path. Is he going to be a ADC? Is he going to be a Tank? His passive allows him to adapt to the enemy team and pick a single role very well.
So what is the concept of this champion? He is a high risk burst champion. What is the risk? After an attack or two he will be lower hp than his target(s). This effectivly nullifys his ability to burst them down. If he is focused properly. So why is he still viable? Two of his abilities give him direct survivability (His shield and his semi ult). So his team could play a Protect the Thanatos comp OR they could make a Burst comp and Thanos could sacrifice himself deliberatly to help win the team fights.
I made this champion with Ghost and Flash in mind as MUST runs. Someone asked how can he be a support since he has nothing that directly helps the carry. He is a Kill Lane support like J5, after your adc has more hps than their adc he flashes in hits ghost then aoe's until the enemy adc is dead.
People read true damage and think hes op but his only direct damage skill hits EVERYONE including himself with true damage making him a two edged sword. Alone he can easily be focused into obscurity. But with perfect position, timing and team comp he is viable in any position including jungle.