Originally Posted by OH NO ITS LU BU
Speaking of maths, how do you personally feel about haunting guise's new path and options and magic pen in general? I haven't seen a lot of people building much being Liandry's and pen boots so is Void Staff going the way of the dinosaur?
summary of feelings:
-magic penetration is still extremely strong.
-flat penetration is too easy to get for how strong it is, and doesn't require you to give much (if anything) up.
-liandry's is really good as a late-game
upgrade and plays into the 'not giving anything up' bit above.
-void staff is probably too strong right now… it might not be, that's my gut feeling.
it's almost 5 in the morning, so i'm not going to go all 'crazy details and math' right now, but basically things got pretty awesome for mages that care about dealing magic damage.
best core damage build (for 'skill gatling') is something like:
dfg, haunting guise, void staff, sorc shoes
7880g for +195 ability power, +30 | +32% magic penetration, +15% cdr, +200 health, +45 movement speed, and the dfg active.
this varies a little bit based on a few factors, but that's basically what you want if your job is to make people dead. there isn't really a lot of room for substitutions unless you're willing to pay for it one way or another. if you really don't need the dfg active, then you can sub it out for morellonomicon (plus a start on another ap item) or deathcap, but then you'd be giving up the dfg active.
the only reasons you wouldn't see void staff on someone (that i can think of offhand) would be because they're snowballing really hard early game and opt for more flat penetration first, or they can't afford to prioritize damage over something else. otherwise they should be getting it sometime before late-game (assuming the enemy team is building responsibly). again, this is all generalized and is assuming the mage's core responsibility on the team is dealing magic damage.