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Reposting these since I still think they are the best way to make her viable outside of bot without making her Overpowered as support
Sunlight (Passive) Current Leona's damaging spells affect the target with Sunlight for 3.5 seconds. When allied champions deal damage to those targets, they consume the Sunlight debuff to deal 20 / 35 / 50 / 65 / 80 / 95 / 110 / 125 / 140 (increasing every 2 levels) additional magic damage. Suggested Leona's damaging spells affect the target with Sunlight, dealing 20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100 (increasing every 2 levels) over 3.5 seconds. This affect can stack up to 3 times. When allied champions deal damage to those targets, they consume the Sunlight debuff to deal additional magic damage equal to the remaining affect. Zenith Blade (E) Current Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them. Suggested Passive: Leona's basic attacks deal 10/20/30/40/50 + 20% of AP bonus magic damage. This affect does not apply Sunlight. Active: Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them. Again a small buff to address the fact that outside of her cooldowns, Leona does no damage. No change necessary to Eclipse or Solar Flare These two changes would let the designers cling to the faulted concept of wanting her abilities to promote "team play" when LoL is already a team based game and the same concept is not applied to ANY other champion in the game. But it would then give her the ability to function as a solo and actually gain a personal benefit from her own passive. |
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Novavell
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