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Originally Posted by Pirthius
Okay, I do have a new question. So I've gotten quite a bit better at last-hitting (unless my opponent is noobish and just decides to try to initiate fights the whole laning phase) and I've come up with a new problem! A lot of times, for the first 15-20 minutes or so, I am the either the highest or close-to-the-highest cs on the team. My problem begins AFTER this point. The point when laning kind of drops off and the team sticks together for practically everything (no one goes solo due to getting wrecked by enemy team). At this point, my cs drops drastically since I'm not up in lane last hitting creeps and am instead clearing objectives and waiting for teamfights to break out.
I notice a lot of people end up having 300+ cs at the end of the game with me still at 150-200~ and am unable to figure out where they have the time to cs like that. Please help! D:
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If you are seeing a lot of people with 300+ cs then I am assuming you are running into long games of 45 minutes plus a lot too. As a game progresses, you should still be able to maintain a top 3 CS spot, especially if on the winning side. If you are dropping ELO and losing matches, your CS will often naturally go down as you are trying to farm at a tower, or as you said, waiting for that next team fight.
Earlier in this thread, someone mentioned that you should look to go into your jungle or clear waves when you can, and you have to learn that balance of clearing a wave or jungle camp, versus being ready for a teamfight. If you are concerned with being out of position and / or being ganked, make sure that your support is buying wards and placing them. If you know the other team is making heavy use of wards and you are not dying much, look to pick up an Oracle's elixir to remove their wards. You will potentially break even on the cost pending how many wards you remove.
Also, when you are trying to last hit and farm later in the game, look for movespeed items that will help you get in, clear, and get out. If the opposing team is building their PD sooner, they have more mobility and faster time to catch you. At the same time, Champs like Teemo with any sort of AS can farm waves quickly, with the poison damage and then W to get out, so this could be based on some of your team or opponent compositions.
Last point, if you are getting underfarmed and/or lacking in champ kills, let your team know that you need to farm. I have run support and ended up with my all time record of 4CS at the end of a 45+ minute game. We were getting pushed and underfarmed, but we were only down in champ kills by about 4 - 5 kills for most of the game. As the other team never pushed, we ended up coming back, grabbing an ace, and pushed their mid all the way back and won about 5 - 10 minutes later with an even champ score. Throughout that game the jungle kept calling that he needed to farm as he got behind as did our ADC. We allowed them to catch up and so did the enemy and it cost them the game. At the end of the day, it is a team game, and you have to play that way. I hate when I KS a champ as support, but better to kill a champ with no friendly deaths, then wait and hope. (Caveat is that you only do this once or twice and it should be on accident)