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Thresh Updates from New Deploy

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CertainlyT CertainlyT's Avatar ?? Associate Game Designer
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1 of 2 Riot Posts
01-14-2013

Thanks so much for all of the bug reports. They have been instrumental in getting Thresh closer to release state. This is the final push, so everyone please report any bugs you find over the coming days. Below are a list of bugs that should be fixed with this deploy:

Q Passive visual buff scales more smoothly;
No game lag on lantern initial cast of the game;
Thresh health bar is closer to his body;
Thresh ult goes on cooldown he dies while casting it;
Skarner and Blitzcrank can no longer press the lantern while hooking;
Thresh now has a different temp icon for Q2 (but not the final icon!);
Thresh can no longer cancel the animation for Q by casting it during an autoattack (not sure this one made it in);
Jax/Lee Sin/Katarina can now Shunpo to Thresh's lantern;
Thresh can now gain up to 999999 souls;
Thresh souls now have team coloration;
Thresh souls now move a bit on spawn to be easier to see;
Thresh now has a hidden passive;
Thresh's death animation now plays more smoothly;

We couldn't have identified and solved a lot of these without your help.

 
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SoresuMakashi ?? Senior Member
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01-14-2013

Quote:
Originally Posted by CertainlyT View Post
Thresh can now gain up to 999999 souls;
lol'd

 
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MegaWuchi ?? Senior Recruiter
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01-14-2013

any hints on the hidden passive?

 
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Damascus404 ?? Junior Member
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01-14-2013

Quote:
Originally Posted by CertainlyT View Post
Jax/Lee Sin/Katarina can now Shunpo to Thresh's lantern
Oh wow, I didn't know they could all shunpo. This is game changing stuff here

 
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Overmind Slab ?? Senior Member
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01-14-2013

I'm a little bit upset about Skarner here. I really wanted to flash in, ult someone, and then get pulled to safety with a present for my team.

 
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Bloodknife ?? Senior Member
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01-14-2013

Quote:
Originally Posted by CertainlyT View Post
Thanks so much for all of the bug reports. They have been instrumental in getting Thresh closer to release state. This is the final push, so everyone please report any bugs you find over the coming days. Below are a list of bugs that should be fixed with this deploy:

Q Passive visual buff scales more smoothly;
No game lag on lantern initial cast of the game;
Thresh health bar is closer to his body;
Thresh ult goes on cooldown he dies while casting it;
Skarner and Blitzcrank can no longer press the lantern while hooking;
Thresh now has a different temp icon for Q2 (but not the final icon!);
Thresh can no longer cancel the animation for Q by casting it during an autoattack (not sure this one made it in);
Jax/Lee Sin/Katarina can now Shunpo to Thresh's lantern;
Thresh can now gain up to 999999 souls;
Thresh souls now have team coloration;
Thresh souls now move a bit on spawn to be easier to see;
Thresh now has a hidden passive;
Thresh's death animation now plays more smoothly;

We couldn't have identified and solved a lot of these without your help.
I can tell you 100% that it did indeed, NOT, make it in.

 
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NotBuzzJack ?? Senior Member
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01-14-2013

Quote:
Originally Posted by Overmind Slab View Post
I'm a little bit upset about Skarner here. I really wanted to flash in, ult someone, and then get pulled to safety with a present for my team.
It's disappointing to see it go, but it was pretty broken that you could do that.

 
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Dackstrus ?? Junior Member
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01-14-2013

How about his armor?

 
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Ceruse ?? Senior Member
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01-14-2013

Little quick question, can Syndra interract with an enemy lantern currently?

 
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Fox P McCloud ?? Senior Member
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01-14-2013

Quote:
Originally Posted by CertainlyT View Post
Thresh can now gain up to 999999 souls;
How much armor and AP would he have if he has 999,999 souls?

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