Quote:
Originally Posted by FDru
It's a crutch that high end players have been abusing for a year to roflstomp every game, and the lower half of the elo pool thinks it's trash. Of course the majority aren't going to want it removed.
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Firstly, there's a fair amount of high end players that don't use Revive and still excel at Dominion. Secondly, the majority of high end games have an equal number of Revives on each team. Thirdly, the "high end" group is vastly outweighed by the group that is not. Fourth, if you're "losing because you won" then you willingly placed yourself in that position, without your own countermeasures be that Revive or proper positioning. This is like megapushing on SR to keep the enemy team in their base when you're ahead, instead of roaming and letting them push back out -- if you're just diving into their turret to hold them down, they might win the teamfight and make a comeback.
I find it rather funny that you rage against both Revive and the respawn mechanics. We primarily take Revive because it counters the terrible respawn mechanics. In doing so, we get a one-time chance to stop a snowball. That is the whole idea about taking Revive. You reduce your snowballing potential for the ability to counter comebacks and enemy snowballs. And I think from looking at SR and TT, we can agree that snowballing is not good design. TT games on the new map are often decided within the first 4 minutes.
Think back on how Dominion was before this spell, where the team with more Garrisons were guaranteed wins because if they ever 4-capped or 5-capped due to an ace, that was it. Immediate GG. Garrison -- now
there's an actual overpowered summoner spell.