First of all, I would like to thank you for deciding to give this poor fellow a chance. One of my previous creations was Flora, The Nature Goddess and I hope you guys like Fender's champion design as much as Flora was loved.
Fender, The Evolving Ninja Robot
This mechanical being is a skinny version of Blitzcrank when it comes to plain appearance. However, he plays a lot different than the Steam Golem. Like his name, Fender's job is to avert (defend or fend off, if you will) danger for his allies. Other than that, he also has perhaps one of the MOST anticipated tools in his arsenal of spells: Spell Copying.
One of the earliest Android-based creations of humanity, Fender is a miraculous and unreproducible design that has spent the many centuries in hibernation mode. Tasked solely to protect people against catastrophic dangers, this self-sufficient machine fights without humanistic weaknesses like fear or fatigue. Its forever evolving artificial intelligence, ability to objectively analyze situations and remarkable efficiency in performing complex calculations enables him to be a formidable force in any battle condition. While Fender takes instructions from no one, it is often seen glorifying the name of its creator on the battlefronts of Summoner Rift: Christine Brynn Khalil.
Damage -> 55 (+3.5 per level)
Health -> 400 (+90 per level)
Mana -> 300 (+40 per level)
Move Speed -> 330
Attack Speed -> 0.8 (+0.1 per level)
Armor -> 15 (+3.5 per level)
Magic Resist -> 30 (+1.25 per level)
Health Regeneration -> 7 (+0.75 per level)
Energy Regeneration per second -> 10 (+0. per level)
Aside from the passive Mana Regeneration, Fender also accumulates an extra 10 mana for every spell or ability used within 600 radius of his position. This subsistence effect does not grant regeneration bonuses when Fender itself uses spells or abilities.
Range -> 600
Mana Cost -> 75
Cool-Down -> 15 / 14 / 13 / 12 / 11 seconds
Fender rolls like a ball in a targeted direction forward (does not traverse through walls through this). Enemies colliding with Fender during the roll take 100 / 140 / 180 / 220 / 260 (+1.50 AD)(+0.75 AP) mixed damage, are knocked back from the impact point and are stunned for 1.00 second. Think Gragas ultimate effect with less push back magnitude but a stun attached on it.
Range -> 700
Radius -> 350 / 375 / 400 / 425 / 450
Mana Cost -> 50
Cool-Down -> 18 / 17 / 16 / 15 / 14 seconds
Fender spills slippery oil onto the target location, which stays on the floor for 5 seconds and alters the movements of all trespassing units.
Allies walking over the oil slide speedily to the opposite end of the spill's circle (from which they entered).
Enemies walking over the oil are slowed for 30% / 35% / 40% / 45% / 50% (the effect has no lingering time and enemies are unslowed as soon as the oil expires or they walk out of it).
Range -> 0 (Self-Cast)
Mana Cost -> 50
Cool-Down -> 20 seconds
Protection is a self-target ability that applies a spell-shield on Fender for up to 2 seconds. If the shield is popped by an ability, Fender gains +20 / +40 / +60 / +80 / +100 Movement Speed and 20% / 25% / 30% / 35% / 40% Slow Immunity for 3 seconds.
Additionally, if Copy is learned and is off cool-down, Fender will learn the absorbed spell in place of his fourth ability.
Range -> Varies per ability learned
Health Cost -> Varies per ability learned
Mana Cost -> 100 / 75 / 50
Cool-Down -> Varies per ability learned
Passively Fender gains +7 / +14 / +21 Attack Damage, Movement Speed, Defense and Magic Resist.
Mimics the properties of whatever ability is learned through a successful use of Protection. A new spell through Protection will NOT replace this ability slot if the incumbent spell is on cool-down or Copy has not been learned at all (no skill points invested in R as of yet). Additionally, any previously learned spell in the 4th ability slot is LOST on death.