Originally Posted by Eo Ut Mortus
Link to what proposed changes there are?
Also while I think Shaco isn't in need of a nerf (unless you take into consideration that Riot wants aggressive play, and Shaco really doesn't contribute to this since you have to be really fkin careful when a Shaco is jungling), AP Yi definitely is. His Q is spammable, AoE, does tons of damage, and makes him invulnerable. Furthermore he can reset all of his cooldowns multiple times, making him function as a potentially better assassin then Kat, who has a much worse lane phase then him. I mean, Meditate might not be broken outside of lanephase since you can just stun him, but there's zero chance to stun him in lane if he plays well, you harass, and when you get low you just go behind your turret and use W, then bam you're full hp.
Good response! The nerfs to Shaco are 1) Q loses goes from 500 to 400 range, and 2) E loses the passive slow but gains the passive blind on non-champions regardless of whether E is on cool-down or not; furthemore, the active slow on E has been increased from 2 to 3 seconds.
Personally, I think there are ways to nerf Shaco's early game without harming his mid-late game. They should make his deceive range scale up with level instead of it being a flat nerf. Same goes with his E.
Regardless, I feel more people will resort to split pushing now since their ability to win by snowballing their allies early game is being reduced; not to mention that this doesn't help Shaco's already... weak... team fighting presence.