Quote:
Originally Posted by Koolich
Good response! The nerfs to Shaco are 1) Q loses goes from 500 to 400 range, and 2) E loses the passive slow but gains the passive blind on non-champions regardless of whether E is on cool-down or not; furthemore, the active slow on E has been increased from 2 to 3 seconds.
Personally, I think there are ways to nerf Shaco's early game without harming his mid-late game. They should make his deceive range scale up with level instead of it being a flat nerf. Same goes with his E.
Regardless, I feel more people will resort to split pushing now since their ability to win by snowballing their allies early game is being reduced; not to mention that this doesn't help Shaco's already... weak... team fighting presence.
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The changes to his E will give people no reason to play him. You take away from his early game and ganking power and what is he left with? Making the passive on E work when E is on CD will only give him more sustain in the jungle, but what good does that do? Shaco doesn't need sustain and he doesn't sit there and farm the jungle for it be a real benefit. I understand that the changes aren't official or if they will even make it to live but I honestly don't understand where Riot is coming from with this.
Being that Shaco's late game and teamfighting capabilities are horrid, and you now take away his early ganking power, why on earth would you play Shaco anymore? He will be outclassed by practically everyone AND you can pick someone that at least has SOME synergies with a typical team comp.
I was going to buy Masked Shaco too. Guess that makes that decision easier.