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Do not nerf yi/shaco

First Riot Post
 
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Taigongwang ?? Senior Member
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01-20-2013

Quote:
Originally Posted by Kagami View Post
Shaco has a constant 54%+ win rate in ranked (56-58% in gold/plat) while Yi has a 49% win rate, he needs the nerfs.

Getting tired of people throwing around win rates like it means anything. The list of factors that go into win rate is so obscenely long, that using win rate as a balance metric is silly. Take ezreal for example. He was broken as hell before, and probably had a 40% win rate BEFORE he became popular. Now, he is still getting nerfs after being gutted, and is still one of the best carries. Stop using win rate as a metric for balance, especially as your only metric for balance. And like the poster below you says, the people who have played shaco after he was gutted a long time ago are the people who know how to play him to his potential. That means they have a higher chance of winning because of sheer experience with the character.

Onto the actual topic. AD Yi, even with the reduced channel time, takes a massive kick in the balls from this. So does AP Yi. Once again, riot hits the wrong areas on a champion. Meditate is not reliable, at all. Especially that nearly every viable champion, and new champion, has a way to stop the channel. That renders the skill USELESS. Unless that is fixed, which this change does not do, it will remain useless aside from the hilarious abuse situations where he stands there laughing for the channel, then gets blown up anyways.

As for Shaco, I have no words. Nothing. What is wrong with him? He takes lots of practice to get the hang of. Is he broken to the point where he is over rewarded for mastering him? No. His damage/usefulness peaks, and then drops like a god damn meteor. That makes up for his early game ganks. This nerf, if it goes through, speaks for itself already.

 
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kirby145x ?? Senior Member
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01-20-2013

This is still a nerf to AD Yi who gets Trinity Force, the ratio will be way off what it was.

 
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CynicalGiant ?? Senior Member
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01-20-2013

Quote:
Originally Posted by kirby145x View Post
This is still a nerf to AD Yi who gets Trinity Force, the ratio will be way off what it was.
Who builds Trinity Force on him? His cooldowns are so long that it makes Sheen wasted entirely.

 
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Rafiki24 ?? Junior Member
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01-20-2013

Nerfs on Shaco I'm not happy about at all. He's my favorite champ but this is not why I do not like the nerf. I really don't understand why changing deceive range or changes to E is necessary. Shaco is not a dominate force by any means his early game is good but late game is horrible.

I feel like summoners should learn how to play against different champions instead of just making a champion useless.

People learned how to play against a Teemo and his shrooms, and people would learn to play against Shako. Stop catering to those who don't want to learn how to play against different champions.

 
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zkmr ?? Junior Member
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01-20-2013

Quote:
Originally Posted by Rafiki24 View Post
I feel like summoners should learn how to play against different champions instead of just making a champion useless.
Seconded. 35 sec cooldown, and he stays in place while it can be interrupted/silenced. AP Yi seems to only be viable when the enemy comp presents the opportunity. AP Yi can be prevented and shutdown.

I know that despite how much I love to play both forms of Yi, my post here has minimal influence on Yi's outcome. However, I like playing him so much I felt compelled to contribute. I am familiar with his AP popularity in Asia, so I'd expect that side of the world to be more vocal about it.

And what about Karma, Darius, and Viktor? Aren't they more deserving of attention? : (

 
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Xyltin ?? Senior Member
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01-21-2013

Quote:
Originally Posted by Solcrushed View Post
Hmm, the channel on Meditate should be 3 seconds now, making it a better spell for AD Yi. I'm assuming this is a tooltip bug, I'll fix it tomorrow when I get in.
OP jungle Yi inc.

I loved already the huge amount of buffs Yi got over the pre-S3.
Q, W and E buffs at first. Then the jungle changes last patch (way more gold for Yi) and now even his mediation will be better again for AD Yi.

 
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KessIerCOIL ?? Senior Member
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01-21-2013

While i agree, they are being nerfed in the right places... just not the right amount.
cutting Yi's heal ratio from 400% to 120% seems rather harsh since he is usually instantly ignited or interrupted. 250% sounds like a good nerf since it makes you want to disrupt his heal but igniting is actually worth doing when he has lots of AP.

Shaco needs the passive slow to chase, having it at a static 20% would be perfectly fine or even 15%.

 
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aGGi ?? Member
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01-21-2013

I just picked up ap yi. I'd say it will still work, it will be harder to play. But i think, the ap ratio nerf is too hard. I understand the ratio of 4 is too high, but i think it should've been changed to 1.8 - 2. A team with CC just put 1 cc on yi, and yi died, easy to interrupt the meditate. Only place where it could be op, is a team with no cc. Which is a problem of picks, not the champ.

TLDR: ap ratio nerf on yi too hard ,should be around 2

 
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Fox P McCloud ?? Senior Member
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01-21-2013

AP Yi nerfs are welcome--it was stupid how much damage he could absorb if he made a really stupid mistake (200 AP gives you a 1500 heal +300 MR and Armor is stupid; if they don't have any CC you literally can't kill him during this duration, even with ignite); for reference, this is 300 health restored per second; you'll have to deal over 300 DPS AFTER his +300 defenses to even do any damage to him during this duration---the nerf still makes his health per second 280 (with 200 AP) and the health restored is still extremely high (840) which means you'll still have extreme lane stayability without the ridiculous "unkillable for 5 seconds if no CC is present).

That said, this move is still going to be useless for AD Yi; 3 second channel time is still bad and the heal amount is just not that great unless you skill it up (which you don't).

Quite frankly, the skill needs to be reworked entirely; maybe a spell shield, temporary CC immunity (for 2-3 seconds), or something that grants him armor+MR or lifesteal for a short time when activated.

 
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port5 ?? Senior Member
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01-21-2013

Master yi is extraordinarily more viable as both ad and ap yi, for different reasons. Ap because he has ridiculously high ratios and can easily disengage and sustain himself, ad yi because he is great against 1 tank or two bruiser teams, which is the current meta.