Quote:
Originally Posted by Flagrock
Ok first, so what you killed a carry? That item has like a 60 second CD. Also, if your carry dies too, then IT DOESN'T MATTER. Also, I can do that with Tryndamere does that make him good our viable? No. What you're saying is "oh I killed the carry with a strong burst why can't my team win even though our carry died because I just let all their dmg have a free go at her?" Let me tell you, the reason you lost was you couldn't protect your carry. KILLS DON'T MATTER. That is where a lot of the low elo players fail. They think K/D matters. IT DOESN'T. If your whole team died every fight and were all 0/50 and your carry lived and was 0/0 but could push and get the nexus before they did YOU STILL WIN :O So what you could kill their carry instantly... their bruiser could still push well and since you lost your carry you're at a disadvantage because your burst is completely down and it's 4v4...
Now, AD Malph... Yes his W "scales" and adds 40% AD. Your W ALSO "scales" and adds 40% ARMOR. YOU DO 40% OF YOUR ARMOR IN DAMAGE FROM E. Armor and unkillable with dmg from E>>>>>>>>>more dmg but no survivability. Guess what, you might do more dmg when you have your W up and you might get one person in the fight, but Tank Malph WILL NOT go down without doing insane AoE 50% AS slow while heavy dmg. So, yeah you might instant kill a carry and then die, but I can kill a carry in 4 hits and still be alive to protect my carry. The reason why you lost is having an "AD Malph" you had no tank or defender for your AD carry and AD carry is better at dmging and scales better off of items than you. So, your team comp was bad and you thought kills matter. I'm sorry to burst your bubble but until you learn HOW TO BE A TEAM PLAYER and do what needs to be done to win instead of complaining, then you should be at the ELO you're at. I did that for the first 1-2 games of ranked, decided to grow up and carry, and did what it took to win: fill what your team needs, carry hard, and get people to work together.
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My good sir, your panties seem to be in quite a twist at the moment. Feel free to go reread the thread and maybe have a cup of tea along the way.
A) it's not 4v4. It's still very much 4v5. A Malphite without a Sword of the Divine still has cheesewheels, attack speed slows, and 1k damage crits. Also, not taking their carry (Miss Fortune) out of the fight means we get ulted and take massive AOE damage since she's fed.
B) if their carry is more fed than ours, eliminating that carry >>>>> protecting our carry. If I take 16k of their gold out of the fight instantly while we still have all of the gold from myself and my carry in it, then we are at an explicit advantage now. I'll kill the carry with 11 kills over protecting the one with only 3 and 50-60CS down any day of the week.
C) You can't do that with Tryndamere or even Jax. Malphite can kill the enemy before they hit the ground. There is literally no escape if the ultimate lands, and the distance on it seems pretty damn far when you're being hit by it from 3/4 of the screen away and then dying immediately. You can't kill a carry in four hits as tank Malphite.
D) You tell me I'm supposed to kill their carry, then you tell me I'm supposed to peel or defend for my ADC? Please, tell me how to be in two places at one time.
E) AD Malphite pushes towers hard. You clearly underestimate what a 450 damage autoattack can do to towers.
F) I never said anything about ELO. This was normals. Your comprehension seems a bit lacking. Perhaps you should try reading the thread instead of walking in and making a large uneducated post.