Was just wondering if someone could explain the logic behind taking the mana regen off of Nasher's tooth. I can understand them wanting to change the Fiendish Codex and how it works. But why not put the mp as part of the build for Nasher's?
Nasher's filled a niche roll in my opinion. It gives good dose of atk speed, a bit of ap, a bit of cdr, and a bit of mp/5. For this reason Nasher's works great on ADC champs who would like a bit of mana regen and have an ap skill but don't want to have to sacrifice a slot for an underpowerd or completely different item from the ADC atk speed build they're doing.
The items left that have mp or mp/5 for that an ADC MIGHT build are:
Manamune: too much of an investment if you don't need that much mp or mp/5 for not enough atk spd.
Blessing of the Elder Lizzard (name?): Sure it's got hp/5 and mp/5 in a nice item with some atk damage. But this item is underwhelming in the atk dmg area and is suited for junglers/ bruisers not ADCs that want a bit of atk dmg and a lot of atk spd.
I know I may not know much, but could someone please explain to my why the did this?
My Response to what you've said
The one I used to use it on was Trist. Her E has 1:1 ap ratio for the damage over time. The atk speed was the bomb, the MP/5 let me actually use her Q more often and the rest of her abilities as well. Instead of having to be a miser with them so that I would have mana available for when I needed them. Also the cdr was useful.
Also I understand the idea of using mp pots, but two probs.
1. Your bleeding money out to pay for them.
2. They DO take up an item slot, not permanently, but they DO take one up.