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Originally Posted by PurpleURP
The changes to the altar cap rules have made the altars more fluid in game play and more equitable for ranged squishy heros, but in the end, they are still a failed mechanic that just aren't very fun to deal with. Additionally, since they are more difficult to cap they basically just sit there most of the game, just like VM. This lack of early game team fights over altars makes winning even more dependent on team ganks early game which basically a ghost buff to busiers and the opposite of what is good. There are some changes that can be made to make this map significantly better and more fun as detailed below.
1. replace the altars with buff camps - relics instead of speed shrines are a step in the right direction, but just don't cut it, the altars themselves are the real issue.
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Man, I really like the altars. I know I'm not plat or gold or whatever, but I've enjoyed that aspect of this TT. They don't feel too powerful, and they provide a nice fighting spot.
I would like it if they would remove the walls around them though. I think they should just be flat on the ground where you can run up to them from any direction, not just top and bot.
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2. expand the top jungle by moving the wraith camp to both sides of VM and adding bushes in top jungle and making secondary entrances near the top of each side of the map. This would promote more game play around in top jungle. Additionally, put a tri-bush where the wraiths were originally with access back to the jungle, to make deep invades into enemy territory more feasible as currently if you are caught by wraiths on the enemies side with the turret still up you are just out of luck with no escape route.
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I'm all for more jungle variety.
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3. nerf vilemaw debuff, make the his web more predictable, and increase gold received, further increasing game play in top jungle.
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I would be for a slight nerf, but it doesn't feel like having vilemaw is an automatic team fight winner...again, maybe because we're only 1350 Elo though...we are more cautious when they have it, but it doesn't feel like a game-changer.
I like the unpredictableness of his web. I also like RNG a lot in video games, so...
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4. move top lane outer towers closer together to make lane freezes more difficult
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I'm 9000% for this. I hate lane freezing...even when I do it myself.
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5. add back wards - which would be aided with the addition to the top and mid jungles.
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Hmm...I kinda like the no wards feature. I would like to try the jungle you've described without wards first.
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6. move the store to the middle of the spawning area - the buying range is way to short going to bottom lane.
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I've never had an issue, but if it is a shorter range then it should def. be addressed.
I'm personally loving the map as it is, but I'm always game for improvements.