Quote:
Originally Posted by Galgus
You say you don't like games that aren't original, but you seem to not like GW2 because it broke the WoW mold.
Personally, I hate the Heal/Tank/DPS mold and found it incredibly boring.
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What I hated about GW2 was more along the lines of it's an MMO that I still feel like im in a leveling/crafting grind. It's still an MMO Grind. Now if they had dragon events all over the place and I could engage in epic battles every second I'm playing it would be fun, for a week, then I'd burn out on that too.
The problem I have with mmo's is that I think I'm just burnt out on them. There are things I like in all of them, and if someone could take all those things in one game I'd be happy. I don't like grinding mobs unless doing it is an effective way to level and make money, not the case in GW2, you need to do events. I find it difficult to effectively multi task in GW2, e.g. I can run way over here and log this tree, but the event I want to be in is Way over there. Or I'm here just for X event, but it's been an hour now and it still hasn't spawned.
If they took all the content, story, and combat of FFXI and made something like it with a user interface on par with wow (customizable with user addon's), that would rock. Assuming they also instanced appropriate content so 20 linkshells aren't sitting in the same area trying to claim the same world boss on a 24 hour spawn timer.... Or in SKY fighting over pop trash.
FFXI had the best community I've ever seen. Party combat was awesome, and skill chains was a combat mechanic I loved. Being able to chain extra damage by having your team mates use all their abilities in specific orders for different elements.
Really, MMO's today depress me, because they are all capable of being masterpieces hendered by specific flaws causing them to fail in my book, so I just quit playing them.
Secondly, crafting.... I'd like that to be more about discovery. Let me get 10 things and smash them together to see if I can make something, let the community figure it out, don't give us a book of recipes where we que something and walk away, so borring. Theres just no incentive to explore anymore. Everything points you in a direction on a grind path and is handed to you. What's the point? I'd rather just go fire up minecraft and go spelunking... Which is why I can't wait for Patterns and Cubeworld to come out.