Quote:
Originally Posted by Morello
But you can make clear, sensible game design with good core gameplay for 1000's of hours if you can make the right tradeoffs and decisions.
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I have to ask, is there somebody in your team that is like a hardcore psychology major? I tend to notice a lot of different things that aren't focused at what people necessarily want, and you say that would be a "need". Is there somebody on your team that knows tons of tricks to keep the mind having fun doing the same thing over and over? It sounds a bit silly, but I notice a lot of different things about League's changes.
It seems almost sometimes that you aren't trying to "balance" league of legends, so much as making it so there's always something new and that is seems something similar to a puzzle. With each patch a new "OP" comes out and tons of people are constantly trying to figure that out, in almost a race-like fashion. I know for instance myself, I love hunting across the wide selection of champions and trying to figure out that "Sleeper OP". That honestly along with the free week rotations giving me only a nibble of the champion makes this game so playable. Also surprisingly I find that nearly every time a character is on free week, I'll spam that character and it'll be so incredibly fun. Yet once I buy that character I'll usually squeeze out 2-3 games, compared to a free week 10-20 games.
Basically what I'm asking is if there's somebody who practically makes it their mission just to sit down and think about how they can make the game more appealing and enticing through use of psychology? Or is it most of it done at face value, then trial and error, and having the leniency given by a really good template model to give enough time to figure out what works and what doesn't? And do YOU try to sit there and think in depth sometimes?