Originally Posted by Morello
I think it's a lot of "free power," and I'd only include move-while-cast if the feel of the character were reliant upon it. Additionally, stopping to cast or attack is one of the biggest visual queues that action is occurring in many cases, and gives your brain just a little more time to react.
Before I played League, I played a game called, "Demigod" and thought the Rook in particular was pretty cool because, though sluggish, the Rook had automatic attacks that triggered when enemies were nearby (a laser tower on one shoulder and a nest of archers on the other. The Rook is huge ^ ^).
I see that most of the champions of league are "active" in nature, but I think I would enjoy a champion that has passive abilities, like a strong regen aura for itself and teammates and passive capability to damage enemies. Has that premise been considered? I like the idea of Heimer's regen aura, but the rate of regen seems really low compared to the amount of damage and health in the game. 5 per sec vs 100 damage per second seems steep to me, and I'm sure you get tired of having your judgement questioned, but I just have to ask...are ya SURE?