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The CoD series... so infinity ward and treyarch...
CoD4- Alright this would be great if you added this, this and took away this. CoDWaW- uhm, okay you went kinda the wrong way, but you did fix some other stuff. Plus different developer. I guess not bad. CoDMW2- errr... ok jugs gone but wtf this quickscope with no skill because of sleight of hand? Machine pistols? Shotgun secondarys? K Pro perks are a plus but one man army? Who was the idiot that thought of that. CoDBlops- alright no stopping power and no jugg. Weapons should be balanc.... ak47u ak 74u famas famas... dear lord now you made it so accurately firing weapons that have high rate of fire rule because damage is the same through out most of the weapons. CoDMW3- K we fixed the shotgun secondary issue but for the love of god the machine pistols are back. Accurate high rate of fire machines powerhouse above everything else (ACR/MP7) Cleaned it up a bit and are getting closer to the goal but now its patheticly easy to get kills. CoDBlops2-... alright wtf is this. Token system? And we cant unlock all of the guns in one go either. Forced to prestige if we make the wrong choice. Guns are closer to balanced but why use a sniper when the assault rifles and submachine guns can almost have as much range. Ok nice touch to the attachments. 10 point class system is odd but manageable, but again we have the it is too easy to get kills problem. Overall the CoDs have made it easier for people to pickup and play, and dont reward skill anymore. Older players such as myself all the way back to CoD2 realize its made steps in the right direction but its killing itself by making it to "noob friendly" |
League of Legends Community
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TwIzTiDofAH
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TheCĝĝkieMonster
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Zexal Penguin
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Leu164
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Eloquid
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Invisibleally
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willlllllllllll
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Strilter
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Kiddalee
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A Nydus Worm
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