Great post, some of my thoughts/questions:
I normally build Tanky with some speed and some damage.
I get boots of swiftness - (is this stupid?) to get around the map initiate and escape/rundown.
Warmog's - Feels like a no brainer, is there a better option? (Runic Balwark possibly).
Atma's Impaler - I like the Armor, Crit and at 3k health the damage is equal to BF Sword (equal to 1500g).
Spirit Visage - Like the magic resist and passive helps my passive.
Zephyr - If I get to this it's usually over for the other team - all around great stats for voli.
Other Items I've considered:
Trinity Force
Runic Balwakr
Phantom Dance
Nashor's Tooth
BR King
Zeke's
Elise's
Banshee's Veil
Frozen Mallet
Any recommendations would be appreciated. Here is a list I made of Items cost and the true value:
ITEM: Cost Value Bonus Value
Trininty Force 3903 5132 1229
Runic Balwark 3200 4350 1150
Atma's Impaler 2300 3450 1150
Warmog's 2830 3700 870
Phantom Dancer 2800 3617 817
Nashor's Tooth 2270 3080 810
BR King (sword) 2900 3600 700
Zeke' Herald 2450 3050 600
Elise's 1100 1675 575
Banshee's Veil 2610 3150 540
Zephyr 2850 3367 517
Frozen Mallet 3300 3775 475
Spirit Visage 2200 2650 450
Tiamat 2300 2740 440
Static Shiv 2500 2850 350
Thornmail 2200 2550 350
For summoner spells I usually use ghost and heal, if not flash and ignite.
For skills either 9/21 or 21/9 depending on my/other team.
Any suggestions on runes? I just use health/armor pen/damage...haven't changed my runes in a long time
Since season 3 I've gone 8-2 and should really be 10-0. One team I was on didn't have a single ranged champ. The other I got bottom lane with Sona lol, while kinda fun we couldn't do much vs 2 ranged champs.
I can usually get a kill early because people usually underestimate me with Doran's Shield + passive + heal. Then at level 2 with 1 point in e/ghost they can't get away if they stray from tower. If my lane partner is any good they usually farm the **** out of bot while I distract them from the bushes.
Mid game I really like once I get improved boots how fast I am with the combo of q/ghost and unless I play stupid usually can escape gank attempts.
Late game with Atma's w's execute will slaughter anyone low health. I'm pretty comfortable once I'm over 3k health and have some armor/mr. With the extra speed I have no problem initiating or running people down.
Does anyone ever build some AP for e and r? Would it ever be worth it? it would be so nice if r could do more damage.
thunderz out!