Originally Posted by FennecFoxx
Burden of Knowledge was the most interesting makes me feel better about LoL gaining heroes with this thought. I still love the skill of Rupture but i guess you can't have every skill doing weird things. But how do you deal with new type of skill with out everything becoming too bland with out complex new skills?
Complexity =!= burden of knowledge. There can be complicated mechanics that are still intuitive. Ezreal's ultimate is an example of this. Infinite range skillshot brief charge time that deals less damage with everyone it hits. Ezreal players need to get all of that. Opponents need to get "Big laser does damage"
Nasus' siphoning strike. Relatively complex ability (damage growth on kills) really simple to understand (I got hit for damage). Or Morgana's Ultimate. AoE medium damage initiation slowing post 1.5 seconds pops stunning + higher damage. For the opponents? Tethers are bad. I mean... yeah
Or take a theoretical ability: Ward on the ground that slows more and more as you walk away from it. Complex formula for placement, who it leashes onto, how far they can get, how speed affects maximum distance from it, interaction with flash shift leap stand united shunpo etc. etc. For your opponent? The visual is highly intuitive.