So, if you've ever doubted just how seriously we take community feedback here at Riot Games, I'm here to put your concerns to rest. As you might have noticed, the reveal of our upcoming champion Lux, the Lady of Luminosity, was met with some criticism. Allow me to present our response: a re-envisioned champion based on your feedback. Enjoy!
Lore:
Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the familys only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.
As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brothers footsteps and unleash her gifts as an inspiration for all of Demacia.
Her guiding light makes enemies weary, but they should worry most when the light fades. Garen, The Might of Demacia
Abilities:
Light Binding: Lux releases a sphere of light that binds and deals damage to up to two enemy units, dealing 50% effect to the 2nd unit struck.
Prismatic Barrier: Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
Lucent Singularity: Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
Finales Funkeln (Ultimate): After gathering energy, Lux fires a beam of light that deals damage to all targets in the area.
Illumination: Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing 20-190 (depending Lux's level) magic damage to the target.