Originally Posted by Krshna
Preface/TLDR: Xelnath, I would really appreciate it if you would comment either here, or elsewhere about the 200 Ticks. There has been total silence on the subject since they were removed from the PBE! In your OWN thread on the subject on the PBE, there is lots of support for the 200 ticks. Anyone can armchair balance, (reading Reign of Gaming or Surrenderat20), and say how much they hate the 200 ticks. But the majority of those of us who do REAL TESTING on the PBE, preferred the 200 ticks. I also was concerned at first by the change, but after a few games, it became absolutely clear that the 200 ticks were VASTLY more readable. Please read on.
I know a lot of people were put off at first impression by the 200 tick HP bars that were on the PBE a while ago.
The problem with this new one... it makes you realize how readable the HP was in the 200 tick format. For the small amount of time that was up, I was constantly reading exactly how much HP everyone has, almost as a game, since it was so easy and satisfying. Whereas usually, with the 100 tick format, you see squishy, kinda tanky, very tanky, etc
With the 200 tick format, your brain naturally reads how much HP someone has, like reading a clock. I would say to myself, "2100 HP... 3300 HP... 1800 HP", literally just out of a delight and amusement that it was now possible to easily read the ticks and see how much HP they have. Now that it's reverted, it's back to, "he's pretty tanky, a black tick is probably coming up...".
For whatever reason, having half the amount of ticks makes the brain read the information naturally and easily. Now that the 100 tick format is back on the PBE, I see now and feel myself getting less information from the UI. You don't even know you miss it until you have it. Until you play with it and try it, you don't get the real time sense of knowing exactly how tanky someone is, exactly how much HP they have.
The brain doesn't count the individual ticks when it's in 100 HP format. You just see "a lot of ticks". When it's in 200 tick format, the mind naturally reads how much HP they have, like a reading a clock.
People hated the new shop. Most people, like in your other thread concerning this iteration, will BEG you to keep the status quo. And not just on this. Be it HP Bars, balance, skins, anything, they will be mad if you change it. Everyone is used to the shop now. Make the change that you think is BEST FOR THE UI. People will always complain if you try to change anything, and cheer you if you announce you won't change it.
When I saw your official thread on this iteration and the overwhelming positive response on the 100 tick reversion my heart sunk. It will be truly unfortunate if the 200 tick change doesn't go through, because aside from people habits, and their vocal demands that they not be changed, if your goal is for the UI to convey as much information in a format that is the most naturally and easily absorbed, then you should go with the 200 ticks.
The brain can always process 5 ticks at a glance. Especially with the new black tick for 1000. Every black tick, you can start counting the 5 ticks out again. But in the 100 tick iteration, the brain doesn't easily discern between say, 7 or 9 ticks. Once you get past about 5 or 6 ticks, you just start to say, "Well a black tick is probably coming soon".
IMO for anyone who has really given it a chance, you can't deny that whether or not the level of change was offputting, whether or not it felt like fixing something that wasn't broken, I don't think it could be denied that during the 200 tick iteration, you could more easily determine exactly how much HP someone had at a glance.
EDIT: adding in this quote from later in the thread, he puts it better than I do.
|