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I mean you have an ADC sitting on like 43%+5+innate from champions+ BC. I think this is mainly a problem with how much armor shred is in the game as of right now. A lot of the main champions played all have good armor shred abilities. I think were facing over saturation more then anything.
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I completely agree with you on oversaturation of armor penetration - the point where we disagree on is
where the oversaturation is coming from.
I believe that we simply threw a bunch of armor penetration onto a bunch of S2 fighters - because their damage simply wasn't scaling into the late game at all. Xin Zhao. Kayle. Vi. Jarvan. Renekton. Etc.
However, if the problem was armor was innately too strong - that means that all future champions also needed a way to break armor. By the time we had gotten to Darius and Zed - It was becoming rapidly clear that
armor was the problem - and that we simply glued a bunch of armor pen steroids to get around the fact on champions.
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What's your view on the belief that the players will almost always naturally be able to come with up a solution to a problematic hero/item/team composition in game? Do you think that developers and technicians can sometimes make the mistake of nerfing or buffing something which in a few months time wouldn't be a problematic issue?
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I believe that players will be able to naturally come up to a solution to a problematic hero/item/team comp - However, my issue with it is that the solutions are typically
worse than the original problem.
That is - AD Carries are overpowered - and so everyone picks Malphite. However,
games with Malphite in them, aren't fun. XD