I've been playing ranked matches for a while now, and after 150+ matches I've started to get a little frustrated with the game. I'm not trying to say I'm a 2100+ ELO player stuck in the ~1300's bracket that never has a bad game, but there have been numerous matches where I was absolutely dominating; being a team player; placing wards everywhere; and still at least one or two people on my team manage to screw it up and lose the game by feeding or just lacking basic game knowledge.
My proposed solution to this is a MVP voting system at the end of each game where each team votes for an MVP from the opposing team. The player with the majority of votes on either team receives a small bonus that varies based on whether they were a part of the winning team or the losing team. Teams voting for the opposing team would keep it fair, and prevent team disputes from persuading votes away from deserving players; and also possibly even keep trash talking down since people most likely won't vote for you if you throw out "you're trash" after every kill you get.
The bonus for a player on the losing team would be negating the ELO loss for losing the match, or maybe even just cutting it in half; a sort of "you played well, here's your reward" to give players an incentive to try even when the match seems to be going downhill.
The bonus for a player on the winning team could be something small like a +25 or +50 IP bonus (although nothing too large since they already get a win).
Too keep votes from being too spread out you could also implement a +10 IP bonus for players that vote for the winning MVP (similar to the Tribunal voter reward system).
Overall, I see the ELO system as flawed because it doesn't focus on the players skill as much as it does the entire team as an average, which in the lower ELOs can trap alot of quality players and frustrate them beyond belief.
Let's make ELO hell a little less hellish.
Here are some additional ideas from players regarding solutions to this issue (along with pros and cons of each):
Instead of a voting system for the MVP, have each member of the other team rate players from 1-5 (1 being the best, 5 the worst) and scale rating loss based on this system.
- Pros: Prevents carries from being the only ones getting credit for a win as a tank/support that is played well is also able to be recognized even if they weren't getting kills.
- Cons: Similar to the MVP voting system where this could be exploited.
An automatic system that rates your play based on the champion type (tank/support/carry) and stats such as damage taken vs. deaths, tower kills, healing done, etc.
- Pros: Would keep the MVP ratings completely objective as it would be computed solely by how the player did and not affected by player opinions.
- Cons: If a player decided to play a champion differently and did exceptionally well with them; the system would have a hard time recognizing this as it would be focusing on stats that the player is not aiming for.