It has come to my attention that people playing Mordekaiser have been asking me to teach them how to play Mordekaiser well.
So in this guide i'll be posting my skill path, item build, summoner spells, masteries, runebook and extra thoughts, but I will not be posting his Bio or skill tooltips because I feel that is a big waste of time.
Rate my guide when your done reading it, and if you like it do me a favor, give thumbs down to all the trollers on my thread because its getting out of control.
With that being said here is the skill path I have chosen
1.Creeping Death
2.Mace of Spades
3.Creeping Death
4.Mace of Spades
5.Creeping Death
6.Children of the Grave
7.Creeping Death
8.Mace of Spades
9.Creeping Death
10.Mace of Spades
11.Children of the Grave
12.Mace of Spades
13.Siphon of Destruction
14.Siphon of Destruction
15.Siphon of Destruction
16.Children of the Grave
17.Siphon of Destruction
18.Siphon of Destruction
Quote:
Originally Posted by Toggle
You want to get Creeping death maxed out first because its your main source of Shield income. You want to use this in the middle of the creep waves to max your shield quickly to keep yourself from taking damage. Then you want to max mace of spades for aggressive damage and extra maxing of your shield. creeping death combined with mace of spades keeps you at full shield very quickly.
You also want to make sure that you stay back a bit after getting your shield till your CDs are refreshed. I've seen people take me down after my creeping death and mace of spades were on cooldown. Althought playing aggressively with Creeping death keeps you at tank status while mace of spades doubles your damage. Children of the grave should be used like ignite and with ignite to take out an enemy. Unless your overwhelmed like a 5v5 or its 2v1. Siphon of destruction is better used late game, because you can use it to farm in jungle and get someone from a medium range, or the whole enemys team in a 5v5.
My item build consists of
[Tank]
Spirit visage
Mercurys threads
Sunfire cape
Sunfire cape(replace with Force of nature if much magic damage is involved)
Sunfire cape(replace with thornmail if much attack damage is involved)
Sunfire cape
[Fighter]
Spirit Visage(Sell late game for Force of nature)
beserkers Greaves
BloodThirster
Trinity force
Last Whisper
Infinity edge
Quote:
Originally Posted by Toggle
Tank items prove very tough when you've got 100hp per 5, 140magic resist and 260armor.(+the sunfire aoe damage)Hp with these items reachs around 3k+
But choosing the right items is all depending on your enemys line up, to much AP means you need to stack magic resist, to much AD means you need to stack armor. If there team has a balanced ratio of ap and ad though, its good to just get sunfire capes and 1 FON. As a fighter though i've been able to carry my team really well, anyone thats played with me are witnesses to that. you can out lifesteal the opponent with your BT and ultimate then kill the enemy for your spirit spawn!. Also on a side not, sheen doesn't critical hit, this is how it works people, lets say you have 200damage and crit for 400, then sheen will apply 200damage, making you deal 600damage in total.
Summoner spells
Ignite - people really underestimate this spell, at level 18 it deals nearly 500 damage, wich is a lot considering it can save you the trouble of running after someone early to late game. make sure you take your level and calculate the damage ignite will do before you use it, or make sure they have around 100hp or less exactly so that its in the bag.
(off thoughts, make sure they use their heal first before you waste ignite on accident, if you don't know if they have heal or not, go ahead and use it then, they might just forget they have heal.)
Heal - Really I only suggest this to noobs that need healing fast instead of over a period of time, not calling you a noob persay but i'm saying if your a noob Mordekaiser.
Rally - if your a skilled player and have rally masteries choose this over heal, it can really boost your ad late game and the healing your team needs to match.
Quote:
Originally Posted by Toggle
Oh man so many people are going to disagree with me here, noobs think rally gets pwned fast thats why heal is better, and most people believe flash is going to help you kill and survive. Let me tell you, ignite combined with your ultimate keeps them from healing and ensures a kill. rally is there to keep your team up and heal you in a bad situation. Flash is for pussys that need to get away, im not the one running away often, im the one chasing your ass down.
Masteries - 21/6/3
3 deadlyness
1 archmage's savvy
4 sorcery
1 burning embers
1 archaic knowledge
3 sunder
3 brute force
1 improved rally
3 lethality
1 havoc
~
3 Resistance
3 hardiness
~
3 Good hands
Quote:
Originally Posted by Toggle
The extra armor and magic resist in defense keeps you alive early, the good hands keeps your respawn timer smaller, and the rest in offense are for damage and summoner spell masteries, even as a tank I benifit from these choices. Not all tanks need the 4% reduce damage in defense.
.
Runebook
Marks 9 "Greater Mark of Desolation" +1.96Armor penetration each = 17.64!
Seals 9 "Greater Seal of Regeneration" +0.11HP regen each = 17.82!(At level 18)
Glyphs 9 "Greater Glyph of Vigor" +0.27Healing regeneration each = 2.43!
Quintessences 9 "Greater Quintessence of Regeneration" +0.28HP regen each = 45.36(at level 18)
Our Total effect = 17.64armor penetration & 65.61healing regeneration per 5!
Quote:
Originally Posted by Toggle
Hp regen will let you spam your spells and take harassment, combine it with spirit visage and your HP regen becomes OP..
Early game tips
Make sure to use creeping death in the middle of creep waves to gain max on shield, use mace of spades on the ranged creeps or save it for the enemy when they become aggressive. Try to back up with your CDs are down, or let your shield tank absorb damage.
Mid game tips
get a 5man roaming when it gets close to late game, keep ahead of the team even as a carry, you can stick with the tank because your still much of a tank even with carry items.
Late game tips
Farm in jungle with siphon of destruction for some extra gold to buy your items, and to max Bloodthirster damage/lifesteal bonuses.
Video gameplay
Just got new beta fraps, seeing what I can do with it.
Extra thoughts -
Best laning partners are probably Ryze, because of his ranged abilitys and massive burst damage, but best partner to have come along in your game has to be zilean by far, his ressurection can make you tank and carry all game long. The other team wants you down fast so your an easy target for zileans save.
Wall of Shame
If you liked this guide take a look at my other guides -
Shaco_
http://www.leagueoflegends.com/board...d.php?p=279207
Nasus_
http://www.leagueoflegends.com/board...d.php?p=173911
Teemo_
http://www.leagueoflegends.com/board...d.php?p=650921
Nidalee_
http://www.leagueoflegends.com/board...ad.php?t=37420
Zilean_
http://www.leagueoflegends.com/board...ad.php?t=43341
Gragas_
http://www.leagueoflegends.com/board...d.php?p=610365
Original thread here http://www.leagueoflegends.com/board...ad.php?t=65277
was closed due to trolls voting thumbs down as quickly as it was posted.
how about give the guide sometime to be read, everyone is entitled to their opinion and this thread is not offensive.
Please admins do something about unclosing my last thread or keeping this one alive and deleting my last thread.