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@Morello: A way that perhaps you could implement the Sleep status ailment

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Yousosmart ?? Member
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04-09-2011

I understand that Riot hasn't put in a sleep status effect yet due to its "Burden of Knowledge" mechanic on how it can be broken if your target takes damage. If it were designed in the same way it's made in Warcraft 3, whereas it breaks if your target takes ANY damage, then sure, it wouldn't fit into LoL.

But I have a possible solution.

What if a sleeping target had to take a certain amount of damage before sleep were to break?

For example, my concept for Rydia, the Dream Sylph, has a sleep spell, Fairy Lullaby, which just puts your target to sleep for 1/1.5/2/2.5/3 seconds (it's a hard disable like Fiddlesticks' Terrify). If her target takes 100/150/200/250/300 (+0.5AP) (these are just example numbers) damage while sleeping, the sleep effect breaks.

So you see, it wouldn't be just one damage tick to break the effect; it'd be a certain amount of accumulated damage, which could also be raised by AP if needed. This would counterbalance its vulnerability.

Anything to comment on this, Morello?

 
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Psaion ?? Senior Member
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04-09-2011

bump for genuine interest in having sleep put in

 
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Berial Dantanian ?? Senior Member
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04-09-2011

bump for bromacia

 
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Hypherflaeion ?? Recruiter
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04-09-2011

To be honest, this is how I would like sleep to be implemented, but I would like to see CC reduction reduce the amount of damage required to wake.

 
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Manhattannn ?? Senior Member
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04-09-2011

Quote:
Originally Posted by Hypherflaeion View Post
To be honest, this is how I would like sleep to be implemented, but I would like to see CC reduction reduce the amount of damage required to wake.
the CC reduction will be on the time till waking up?

 
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Yousosmart ?? Member
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04-09-2011

Quote:
Originally Posted by NUB3JUB3 View Post
the CC reduction will be on the time till waking up?
This would be more likely. To have it reduce the amount of damage needed to break the effect would be pretty wonky.

 
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NJim ?? Senior Member
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04-09-2011

http://leagueoflegends.wikia.com/wik...ury%27s_Treads

UNIQUE: Enhanced Movement 2
UNIQUE: Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 35%

There was a sleep at one time or another.

 
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Yousosmart ?? Member
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04-09-2011

Quote:
Originally Posted by NJim View Post
http://leagueoflegends.wikia.com/wik...ury%27s_Treads

UNIQUE: Enhanced Movement 2
UNIQUE: Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 35%

There was a sleep at one time or another.
That was a placeholder for if they added a sleep effect. Riot never did.

I'd like to see it implemented, though, in some capacity.

 
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restlessraccoon ?? Senior Member
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04-09-2011

it could work
but i suggest doing it with time, i could just sleep you and wait for my entire team to come and fk u up this way
how about u put them to sleep for a max amount of time (4 - 7 secs) which can be cut short by damaging, but not by a certain amount, just any damage
this way ppl dont get stuck there forever if they get hit in the jungle but it is still longer than a stun

 
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Yousosmart ?? Member
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04-09-2011

Quote:
Originally Posted by azzair View Post
it could work
but i suggest doing it with time, i could just sleep you and wait for my entire team to come and fk u up this way
how about u put them to sleep for a max amount of time (4 - 7 secs) which can be cut short by damaging, but not by a certain amount, just any damage
this way ppl dont get stuck there forever if they get hit in the jungle but it is still longer than a stun
You see, that's the very reason Riot hasn't added the sleep effect. Because some people wouldn't get how it works and would break the effect by hitting the sleeping target accidentally, ruining its effect.

My damage-threshold design is meant to reduce the chance of that. And in any case, a 4-7 second disable? SERIOUSLY OP!