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[Game Client] Movement speed numbers bug

First Riot Post
 
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DiZasteR ?? Member
09-03-2009

See screenshot, it explains itself. I think its due to a number being rounded incorrectly

for lazy people: popup shows 330 (320+10) hud shows 329

also note i had the movement buff from that new air hero (cant come up with the name) +3% and i had maxed movement mastery (+4% i think? not sure)

 
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The Water Bear ?? Senior Member
09-03-2009

Quote:
Originally Posted by DiZasteR View Post
See screenshot, it explains itself. I think its due to a number being rounded incorrectly

for lazy people: popup shows 330 (320+10) hud shows 329

also note i had the movement buff from that new air hero (cant come up with the name) +3% and i had maxed movement mastery (+4% i think? not sure)

This happens with all of those stats at the bottom, attack, magic, etc.

I've made at least one post about it here, but Riot doesn't seem to care about such petty rounding issues

 
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DiZasteR ?? Member
09-03-2009

Quote:
Originally Posted by The Water Bear View Post
This happens with all of those stats at the bottom, attack, magic, etc.

I've made at least one post about it here, but Riot doesn't seem to care about such petty rounding issues

sure they may have less priority but will have to get fixed sometime

 
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Shizz ?? Senior Member
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09-03-2009

Quote:
Originally Posted by The Water Bear View Post
This happens with all of those stats at the bottom, attack, magic, etc.

I've made at least one post about it here, but Riot doesn't seem to care about such petty rounding issues
They have much bigger fish to fry atm. It'll get fixed one day.

 
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Veigar Veigar's Avatar ?? Producer
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1 of 1 Riot Posts
09-03-2009

Thanks for reporting this guys. It's actually just a visual rounding issue. The HUD is rounding one way while the tooltip rounds another way, but both use the same number. This is on our list of things to fix

LOL-5907

 
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DiZasteR ?? Member
09-03-2009

Yeah i noticed all of the stats on tooltips are +1 from those on the HUD, anyway good that you are fixing it sometime (no priority though, fix the worse bugs first)