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Originally Posted by Urden
while i like your thinking i feel that hex is not meant to be a midgame item but a relatively early game item
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Neh... I suppose this is more semantics than anything else. I don't generally consider the game to be very early any longer past ten minutes or so. Mercs AND Hex by ten minutes would require an impressive combination of being fed and flawless CS.
I really don't have much of a preference regarding whether Hex should be buffed defensively (to help differintiate it further from Wit's) or simply upping its AD by 15-20 (to fill the role of an early/mid game AD item) provided that it gets some kind of upgrade.
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Originally Posted by Zero
Wit's End might be extremely cost efficient, but it doesn't synergize with any other item except arguable Malady.
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Technically it synergizes with any source of IAS and Magic Pen. Obviously that isn't as strong as synergizing with IAS, Armor Pen, AND Crit, but that's why I valued the 42 damage on Wit's at 2/3s the worth of raw AD in this 1k gold figure I've been tossing around the topic.
I'm curious though. How do you think it might be buffed for late game alone?
Maybe make the shield strength contingent on your champion level?
*EDIT of doom!
Also keep in mind that the shield only blocks magic damage and it only lasts for 4 seconds. Valuing it as high as raw HP makes about as much sense as valuing Wit's magic damage as raw AD.