Originally Posted by ultralof
I wonder abit about your skill priorzation.
At about level 6-8 I usualy start to get AP-items (first = the mana/hp/$ stone and boots). When AP start to climb the rockets become instantly viable.
They arent great damagedealers at low levels, but they ARE more manaeffiecent, and having just ONE nuke can be very detrimental to my ability to kill ppl.
Not getting rockets until lvl13 = dampens damageoutput IMHO.
Also, I like to get atleast 1 lvl in upgrade at lvl6, since alot of opponents tend to forget the slowing effect, so turrets can both assit in killing, or running away from ppl.
My skills usualy go like this.
Then its a bit situational, but usually I continue
After that i go Upgrade>nade>rockets
Firstly, in terms of efficiency, rockets are only efficient if you dedicate to them, but splitting skill points to both rockets and nades plunders efficiency, with ~1.5damage/mana with two level 3 skills as opposed to ~3damage/mana with one level five. You could dedicate to rockets for efficiency, but I contend that rockets are lesser than grenades, as I've stated with backing in my guide.
In terms of nukeability however, of course rockets would contribute to that, but that's only assuming the opponent engages for you to be able to hit with rockets, which, in a solo lane position, against a Heimer with turrets, rarely happens. Keep in mind that when Heimer sieges down mid is usually about the time when your turret and nades get maxed, so once you go in to support lanes, you'll most likely have rockets and your ult.
Secondly, philosopher's stone is a horrible item for Heimer. He's the best lane farmer champion, so he doesn't need the minimal gold that stone gives, chalice is better for mana, and the hp it gives is regen, which implies being harassed something which could be avoided with practice, and won't stop you from dying. And of course, it doesn't build up to anything you'll need for endgame, so you'll be selling it later like chalice regardless.
Lastly, getting your ult at level 6 instead of 11 is certainly viable for survivability, but going all-in with the siege is so much awesome-er. (Not to mention that engagements are rare with proper grenade harassment)
Originally Posted by honestmullet
I am most interested about the runes. How do you know that Magic Penatration doesn't apply to turrets?
(I don't mean this as a challenge, I'm just wondering how you know that.)
I'm not looking forward to replacing all my mag pen.....
Go give it a test in practice with your full magic pen sheet equipped and off on some minions or a buddy
edit:disregard; magic pen works