Originally Posted by Dreampod
The curse.com and mmorpg.com previews refer to them as 'dynamic' quests which implies that they aren't scheduled or predictable.
It implies to me that they aren't scheduled, but I think that's all it implies to me. When I hear "dynamic," I assume that it's based on the current state of the game.
I don't know enough about dominion to say, but here's some possibilities for SR quests:
You're behind on turrets: Kill a turret before they kill another one of yours!
An inhibitor has respawned: Kill it before your super minions run out!
The enemy Shaco is Legendary: Take him out before he kills again!
Baron is up: Take him down before they do!
Here's a quote from the curse article: "An example would be two Towers standing next to each other. One is friendly and the other is aggressive to your team. One of these Towers will be designated as your 'quest objective' and the task will be to capture the enemy tower before they capture yours"
That's dynamic: it won't come up every game and it's based on your current game-state. If you had both towers, or if one of them was neutral, they wouldn't give the quest. But it's also not random: every time two towers are standing next to each other, one friendly and one aggressive (perhaps if certain other conditions are met, like the score being tied or the towers remaining that way for 5+ minutes), you get that quest. Dynamic, but not random.