Originally Posted by Zeta
Items that should be removed for Twisted Treeline:
* Warmog's Armor
* Rod of Ages
* Doran's Items
* Leviathan, Sword of the Occult, Mejai's Soulstealer
* Possibly Rylai's and Frozen Mallet as they stand.
Basically, nearly anything that lets you stack absurd amounts of health, combine health + damage, or allows you to snowball to unmanageable levels. These can be replaced with cheaper items that offer less health.
I honestly think this could be implemented as-is from Dominion, and we could tweak it from there. Probably needs lower healing debuff, and less free xp, but aside from that . . .
In other balance ideas - the map needs to be about 25% bigger to reduce the power of wall hops and blinks.
noooo, many of these items, rylais and mallet, help out casters and AD carries to survive. Snowball items are always a risk and I haven't seen them since.... a looooong time. Dorans can keep you alive if you fall behind on a caster or AD, in fact they're critical. Rod of ages is a caster item which tends to do poorly due to the need for early game power, what are you doing? Warmogs is the counter to pen-stacking no matter what champ you're playing.
I get that you want to change things, but I'm telling you, the items based around 5v5 aren't that bad, and casters and AD carries will burst through warmogs and armor, the only item I could see removed is atmas, due to the nature of building survivability and yet gaining damage.
The huge flaw in your plan, carries have lower base HP than tankydps, and this will be a bigger problem if you remove itemization routes to fix the issue.
If you have ever played a tank super late game, against an equally funded carry, you'd know, they will kill you through all your defense if they have time, and without true carry damage yourself, they will. Endgame damage outscales defense.