Quote:
Originally Posted by tiennen07
so, youre complaining because you want the losing to team to get money at a slower rate than the winning team?
CONGRATULATIONS, YOU GOT YOUR WISH! The winning team gets more gold than the losing team by simply having a better creepscore, and by getting more kills than the losing team,
really, i don't understand what your problem is. in SR I don't complain about the enemy team getting their passive gold. and omg, if they all build a GP5 item they'd REALLY have the advantage!
stop crying just to cry, baddie.
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If you read the original post, you'll know that I'm not complaining about losing. I don't have problems winning Dominion, really.
The issue at hand, here, is how the
game mode assists losing teams so much to the extent that it feels like intervention.
The enemy team could have the worst possible Akali player in existence. I could probably kill her 15 times and shut her down at every capture point. Even despite that, the system guarantees that Akali will be spoon-fed a full set of items, maximum levels, all the gold and exp she needs to become a hyper carry no matter how terrible of a player she is. She's being rewarded for being a bad player. That is something I do not agree with. A Summoner's Rift Akali has to play exceptionally well to earn that hyper carry status. She deserves it through good gameplay. On Dominion, Akali simply has to connect to the game and she's guaranteed to be spoon fed a full set of equipment and max levels by the system. That is an example of how wrong the Dominion system is.
The Dominion system induces a comeback, not through the shaping up of player skill and better coordination from the losing team, but by literally feeding gold, exp, and items to them, changing Nexus point loss, changing respawn timers, etc. It's so artificial.