I will be their shield.
Systems on standby.
Proceeding to objective.
I am ready to fire.
By your command.
Heal or harm?
This might sting a bit.
Which poison would you prefer?
(when kinetic shield is up) You mad?
*Runelock shifts the color of his guns from blue to yellow, then blue, extending them ahead while spinning his chassis around.*
I'm sorry, summoner, I can't do that.
*Runelock's eye flashes red briefly*
(when kinetic shield is up) I can't protect the carry? CHALLENGE ACCEPTED.
*Runelock sticks out his coils and has them bristle with electricity*
*animation has him seize up before his legs collapse, dropping the body on the ground. The back hatch explodes and smoke comes out.*
Dance: *failed attempt at waltzing.*
(For his voice, imagine something between Hal 9000 and an old-school Cylon. It ought to be robotic, but have a bit of emotion to it.)
The shield and beacon can be used in conjunction to make allies hard to kill WHILE healing.
Chemical Bombardment can be used as an initiator, or to slow down chasing enemy champions. If a beacon is dropped and detonated, it can help your allies escape.
Confusion round can be used to pull enemy champions into traps and ganks, such as next to a beacon to detonate, or into the chemical bombardment area.
Shock stacks last a bit, so it's possible to focus abilities on one champion, while silencing another with shock. Using the Confusion round, you can pull enemy champions close to drop chemical bombardment, creating a shock stack on all of them.
As of now, all the tanks appear to use mana/energy and AP. This is a CD and AD tank. No mana, no energy, no dealing with mregen.
Runelock's main goal is to deny damage to other members of the team, while putting himself in harm's way.
He does this through CC, the beacon, and his shield.
Now, I understand it'd be hard to create a ranged tank. This is why I chose to use an aura that encourages attacks on Runelock. (This would have no effect on true damage, so Vayne/anyone with bloodrazors is still hurting alies through Runelock's shield.)
*This is actually due to the fact that even with a tank about, enemies can still ignore them and go for the carries, which happens all too often.*
The confusion round is a damaging taunt. Now, used in conjunction with the ultimate, you can force foes to enter your attack range. As of now, it is Runelock's main crowd control. It is a skillshot though.
Recovery beacon is a heal that is currently unemployed in LoL, akin to that of the witch doctor healing totem in Warcraft III. It's a heal over time as well, but it would discourage tower-diving, and allow Runelock to leave an area for carries to attack from. combined with his shield, it'd make it rather difficult to kill anyone else first.
Bombardment is supposed to be akin to the attack that made Riven leave the Noxian forces, except runelock has changed it to be less... toxic. now it merely slows down enemies... I want it to enable Runelock's teammates, those with melee, to run down enemies.
The passive is because Runelock is a war engine. Soldiers have been known to become "shell-shocked." Essentially coming under fire of artillery like Runelock makes people panic.
As for the design, it's a brain in a machine.
Of course, if you have an idea to help make a large war engine a viable ranged tank, I'd like to hear it.
Listing of updates:
10/13 12:50 - Runelock Created
2:10 - Passive reworked. Ult changed to a damage attack
3:14 - Passive gains new effect, "shock"
10/15 - "shock" edited for effectiveness.
10/25 10:15 - Shield nerfed from 25% to 20%
11:47 - Ultimate now makes health regen.
1:19 - Q and E improved
8:38 - Q does splash taunt.
10/26 1:37 - Times added for ability durations.
10/27 10:08 - CDR edited for E. Lower level stats nerfed.
10/30 8:57 - Nerfed "shock"
10/31 12:37 - Beacons now explode.
10:25 PM Lore edited. Q damage reduced. E CD reduced. E CD increased, beacon health decreased. R speed effects decreased.
11/01 2:51 - Damage reduction added to Q
11/03 2:38 - speed boost added to W. E reworked.
2:47 - E and R create Shock.
11/04 9:40 - Scaling error fixed on Q. W no longer scales damage reduction, but now scales movespeed. E buffed slightly. R AoE size reduced, damage increased.
11/06 8:01 - Runelock now does 90% of his damage at maximum range, 110% at close range, encouraging players to get closer. Confusion round taunt now scales, starting at 0.5 seconds at level 1. Heal beacon was reduced. Movespeed for the shield was reduced.
11/07 10:10 - Size decreased.
11/08 7:26 - Runelock becomes a spidertank
11/09 5:53 - Q redone into a multi-fire skillshot taunt.
11/13 12:44 - Q does reduced damage if used on the same target. Now W is Chemical Bombardment, R is Kinetic Shield.
11/15 2:11 - Ire makes a changelog.
3/15 2:30 - Abilities edited. E has a time increase, Q taunt reworked, shock now creates fear instead of silence.
3/27 1:08 - Passive stacks decreased. Non-shockable time increased, autoattack range decreased. confusion round movement area decreased.