Hmm, I can't say I agree with the first point. Perhaps I'm just the type of person who savors every littlest victory, but when I beat the odds and am the last person surviving on one entire half of the map, I feel amazing and know just how much that'll help my team lock down the enemy. Honestly, I feel like I've done something amazing much more frequently on Dominion than on SR, even in a how-many-matches-between-each-one sense.
I welcome with open arms the way that when I achieve a great victory, it shoves my team a ways further toward victory instead of rewarding me personally.
... Okay, now I understand why you'd change that.
Still, I am absolutely fascinated by how little power differential there is in Dominion, and the ways it changes how the game is played. One of my gripes with MOBAs is that power differential- making it tougher for the losing team to win but not actually hastening their demise by much. You just feel helpless if something goes wrong, making the enemy team stronger- but in Dominion... if you screw up, you can make up for it by playing better, because the amount of power your enemies gained over you is far less overwhelming!
In addition... how would you go about increasing power diffrential, anyway? If kills are further incentivized with more gold and experience than they give now, would that actually improve the game? The scoring system straight up says that it's not just about kills, after all. Increasing the gold gain from capturing points would do very little- as a team, each side's Cap/Neut counts tend to be pretty close just by the nature of them being.. capture points. If the gold from those was increased, or XP boosts given, it would empower the people who are channeling at the point instead of those who go to intercept incoming foes... who are probably the folks who need more items/XP in order to do their job better.
So I'm a bit concerned about that as well.
And my last whine is.. are you planning on making these changes in succession or all at once? The low power differential is one of the main things that actually allows comebacks in a more major way than Summoner's Rift. To change that at the same time as the actual comeback mechanics would be like nerfing Gunblade and Akali at the same time. And you've proven you know better than to do that! So really I shouldn't be whining about that.
Um.. Anyway, apparently I've become an overly long-winded negative nancy. I'm gonna stop typing now.
Love, a Dominion lover.