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Originally Posted by Arcie McLean
Then respond to the individual suggestions! There are a lot of great suggestions out there and the main ones, I do not believe, make the camera use more complicated. Let's break down the stages a player learns this game:
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I like this approach, and would like to drop my thoughts on each method. Note that I've played for over 2 years, and been an unlocked-camera guy from the start. I will admit that I'm a bit biased toward this method as well, but hopefully I can explain that a bit later on.
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Locked camera:
This is generally when a player first starts the game. It's limiting but only because the designers MADE it that way. Of course you won't be doing well with Kog'Maw on locked camera, but characters like Tryndamere and Garen should be just fine on locked camera. There are a lot of people who never progress past this and are fine playing unranked pug matches or with friends the way they enjoy the game.
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I agree that this isn't a bad method for just starting out. It gets you used to seeing/following your champion, and it is easier to track where you are. It's a very binary system: locked or unlocked with no in-between. However, if you get too used to this method, it can (as evidenced by other posts in this thread) be very difficult to transition out of.
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Hybrid camera:
This is when people start experimenting with the unlocked camera. They go back to locked camera for group fights because there is too much going on to keep track of or because they keep accidentally moving the camera at the wrong time. This is where I consider myself, mostly due to necessity as I like to play Kog'Maw but also because purple team is so gimped with a fixed camera.
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This is a stage I never really hit. Even though I hadn't played any real RTS games prior to this one, unlocked felt much more natural to me. Personally, I feel like players staying in this phase do themselves a bit of a disservice if they are serious about making the switch to unlocked. It just slows the transition. Go play a few co-op games and really practice maneuvering the camera
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Free camera:
This is when players feel comfortable with the camera and no longer need to have a fixed camera to keep track of the action. This is where the elite players feel everyone should be and don't seem to care about anyone in the previous two categories. Also, a side note, the elitists seem to feel that this should be the only mode available, thus making the game much less accessible to players who would otherwise support this game financially just because they feel the only people who should play this game are the top 30-40% (if that).
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As was mentioned, this is hardly limited to 'the elite' as you say. And as a long-time unlocked camera user, I can sympathize with the thought that locked shouldn't even be an option. Though realistically, I would say they should show you locked at first in the tutorial, but then also make you spend a bit of time with it unlocked as well, so you can get the feel for both. Then they can still keep it an option to lock it again if you would like.
The biggest reason I would highly advocate unlocked camera would be more because of positioning and map awareness than anything else. The argument that you see an optimal range on all sides of you is a bit... off. There are many times when you know that there is nobody behind you, so there is no reason to have vision in that portion. The vast majority of the time, I have my champion tucked up in one of the corners of the map, and I'm watching my lane opponents. Heck, sometimes, especially with support, I keep my champion just OFF my viewable screen. It's far more important that I can see my carry and the other team.
This brings up the suggestion about letting you change where the camera locks. That just gets too complicated. I think the binary mode it has now is easier to handle than giving it some in-between mode. Now you have to think about where in the field of view you are, as well as moving the camera if needed. Seems easier to me to either keep it locked or move it freely.
The other thing I find interesting is that, as I said, I had never played anything like this game before, but unlike some others in this thread, I still found the locked camera to be extremely annoying. In the tutorial, I was almost cringing that it wouldn't let me move the camera myself. I had in the past played games like Sim City and the like. And I always used the mouse to push the screen around. It just seemed the most logical to me.
And then there's the fact that the slow/continuous scrolling map/screen actually made me kinda dizzy.
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PS. 10% of players, yeah, the color blind issue needs to be sorted out. However, I would estimate the number of lock camera users to be 20+%. Remember, when a new player starts, they tend to find the locked camera and learn on that. Those players going up against real players probably find themselves frustrated when stuck on purple. I have seen people mention quitting because of this imbalance and it mainly affects locked camera users.
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Given how boourns worded his response about the color blind thing, I would guess that the amount of players who use locked camera are much lower than those impacted by the color blindness. And the 'imbalance' between purple and blue in terms of camera angles is just one more reason to get used to unlocking
Also, regarding the 'choppy' scroll camera, you may just need to play around more with your mouse and scroll speed settings. I do find that there's a very small range on the map scroll speed bar that I find acceptable. Also, having a better graphics card goes a long way in helping make it scroll smoothly. I played for a long time on my old comp (from 2006, not bad, but pretty low-end graphics). When I built my new machine a couple months ago, it was amazing how much better the scroll felt.