Update finished. The guide is now at pace with the current patch notes, and I've added a section about respawn timer linking.
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Originally Posted by Maxijazz
This should most definitely be put into the "Complete List of Guides" in the guides and strategy forums as well as a major part of any dominion players learning.
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It's already there, listed under the general Dominion guides.
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Saying gg too early really is a very strong psychological weapon that other people have said. Had a game that was 2 - 450 and my team said gg. We went on to crush them.
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It's very true. I've watched it happen in everything from foosball to football. And it feels **** good when you come back for the win, doesn't it? Nice comeback, by the way. That's impressive even for Dominion standards.
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Originally Posted by VhakulaKhaulepi
It's incredibly difficult for me to leave a base undefended, even if death is certain. Sometimes it works out in our favor. Other times not so much.
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Which is understandable, and I wouldn't really suggest leaving, say, Windmill undefended. But a lot of people stick it out on the other team's bottom or mid, even though it doesn't buy them that much more time. Especially if you consider that player's time spent rezzing against their time spent delaying the other team. It usually comes across even, if not negative, in favor of the other team.