Passive: Every 3rd attack does 150% physical damage and rewards 1 combo point. (5 Combo Points Max)
(Active): Champion deals a series of combos starting with Left, Right. After each combo lands, the Q spell will change its name to the next attack in the chain.
Left, Right -> Hook -> Straight -> Upper Cut -> Haymaker. When the Q spell is first used, Champion cannot gain combo points from passive. Combos will cooldown if you run out of combo points, or don't use the next combo in the chain within 2 seconds.
Cost: 1 Combo Point, 10 Energy per Attack
W Feint: Champion feints enemy champion, causing next auto attack to deal additional physical damage and taunt the enemy.
Cost: 20 Energy
E Dash: Dash forward
Cost: 40 Energy
R Dempsey Roll: Weave through all nearby champions dealing physical damage to all of them.
Maybe a clench type ability that stuns the enemy champion?