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Why is renekton getting buffs in the wrong places?

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Tummmymunster ?? Senior Member
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06-01-2012

More armor shred on an ability that's usually not used with fury is not something that renekton needs. Who would armor shred with 50 fury when they can Q aoe for more dmg and survivability? And of all AD casters, why is renekton the one with the longest cooldowns? 14 seconds on lvl 5 slice and dice vs. 6 sec on riven's shield dash vs 10 sec on talon's cutthroat. Those may not be the perfect skills to compare, but it's pretty obvious that renekton's cooldown is way to long for current ad casters. If he's too strong in lane wit CD buffs then don't buff his early game CDs, but make his late game cd a little bit shorter to match other ad casters. He's so dependent on CD reduction items while other champs don't necessarily need to itemize for that. Another thing is the self stun on W. Riven's is an instant stun with shorter cooldowns and that doesn't stun herself. With fury, the animation is even longer on that self stun since he swipes 3 times instead of 2 offsetting the longer 1.5 sec stun.

I just think riot is buffing renekton in the wrong places.

 
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cwutididthur ?? Junior Member
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06-01-2012

People were not using fury on dice most of the time, and Riot responds by making it a more viable choice. Definitely something wrong with that.

 
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Zinwrath ?? Senior Member
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06-01-2012

Quote:
Originally Posted by cwutididthur View Post
People were not using fury on dice most of the time, and Riot responds by making it a more viable choice. Definitely something wrong with that.

just means tanky renektons can contribute with some armor pen for the offencive version of him...darius.

 
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Elementalos ?? Senior Member
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06-01-2012

Quote:
on an ability that's usually not used with fury
You just kinda answered your own question.

 
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Alame ?? Senior Member
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06-01-2012

Renekton didn't really need a buff at all. He's an excellently balanced champion that does extremely well in some match ups and very poorly in others.

Fact of the matter is, Slice & Dice fury bonus was never used because it simply wasn't as good as Ruthless Predator or Cull of the Meek. They are trying to give Renekton players more options with their fury, as well as making it less of a crippling blow if you accidentally use fury on Slice & Dice.

 
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RBeckham ?? Senior Member
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06-02-2012

Slice and Dice is an unattractive skill to empower through its mechanics, not its numbers.

The debuff on Dice is most effective at the beginning of an engagement, but Renekton's kit discourages its use as an opener. It takes a lot of combat time to dash twice (first into an enemy) and careful positioning, sacrificing his gap closer to apply a debuff that a target may flash away from before he can use his other skills. Slice>Ruthless Predator>Cull the Meek>Dice is the preferred order if only because it lets Renekton get more hits in before a target can use their escape.

It could give 35% reduction at all ranks for 8 seconds and I would never use the skill as an opener. A fury empowered Slice and Dice does do good damage if your other cooldowns are going, but by then an armor pen debuff doesn't make any sense as W and Q would have taken priority at the start of a fight.

All this number tweak does is create more difficulty in adjusting Renekton to be a better late game fighter by having needless stats where they are not practical.

 
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GeneralGantazz ?? Junior Member
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06-07-2012

The only thing wrong with Ren are his cool downs. This latest ArP buff to S&D is a mere band aid on a missing limb in that it doesn't do anything to solve Ren's real problem.

I play Ren quite often as he the first champ I bought with RP.

I have no idea why folks complain about his passive, as I feel it all averages out damage wise and makes for a bit of 'strategic play' (ultimately, if you can't manage rage or think the best way to play Ren in the laning phase is to wipe out a minion wave and then attack the enemy champs... well... yeah... have fun with that... I learned the hard way too, I guess).

His abilities are kick butt in that they: aid not only in fighting but escaping/baiting/ganking as well, make for awesome and "diversifiaible" combos (which themselves can turn into a form of strategic game play) and an overall awesome player experience. Though the fact that Ren's W stun does seem to stun him (if only because of the animation) is a downer. Making things so that Ren can land his W and then actually get something done after the fact (other than follow through with a cool looking animation of a sweeping Bat'leth) would be a huge buff in and of itself!

Yet his CDR handicap is too much to deal with when it comes to his build, and that is where his true weakness lies, IMHO. If you don't buy CDR items and invest in CDR masteries and/or runes, Ren is useless not only late game, but mid game as well, as he is reduced to little more than a harassment machine. If you do try to get at least a 33% CDR ASAP (and don't rely on the blue buff to maintain that % reduction), you then have to make a choice... less damage or less health. No matter which you choose (and I choose to do less damage), it will affect his late game status.

I'm not a ranked player... I have no Elo score... I don't claim to be good at the game... I've only been playing a few months... flame away.

 
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Geocorporation ?? Senior Member
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06-07-2012

People dont seem to see the point of S&D...

S&D is for both utility and team fights, not for 1v1 situations. The reason why they buffed the armor shred is for team fights. When Renekton Uses his ult as soon as the team fight starts and then S&D through the enemy team, It dramaticly lowers their armor this making your ad carries far more effective.

As to his CDs. If his Cds were any lower i would find Renekton perhaps the most dominate bruiser in all of league. The reason behind why his CDs are so long is because thats his weakness. Every champ will tend to have a weakness that can be exploited, ex. Nunu's Sub Zero Channel time.

 
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BogaBoga ?? Senior Member
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06-07-2012

Quote:
Originally Posted by GeneralGantazz View Post
The only thing wrong with Ren are his cool downs. This latest ArP buff to S&D is a mere band aid on a missing limb in that it doesn't do anything to solve Ren's real problem.

I play Ren quite often as he the first champ I bought with RP.

I have no idea why folks complain about his passive, as I feel it all averages out damage wise and makes for a bit of 'strategic play' (ultimately, if you can't manage rage or think the best way to play Ren in the laning phase is to wipe out a minion wave and then attack the enemy champs... well... yeah... have fun with that... I learned the hard way too, I guess).

His abilities are kick butt in that they: aid not only in fighting but escaping/baiting/ganking as well, make for awesome and "diversifiaible" combos (which themselves can turn into a form of strategic game play) and an overall awesome player experience. Though the fact that Ren's W stun does seem to stun him (if only because of the animation) is a downer. Making things so that Ren can land his W and then actually get something done after the fact (other than follow through with a cool looking animation of a sweeping Bat'leth) would be a huge buff in and of itself!

Yet his CDR handicap is too much to deal with when it comes to his build, and that is where his true weakness lies, IMHO. If you don't buy CDR items and invest in CDR masteries and/or runes, Ren is useless not only late game, but mid game as well, as he is reduced to little more than a harassment machine. If you do try to get at least a 33% CDR ASAP (and don't rely on the blue buff to maintain that % reduction), you then have to make a choice... less damage or less health. No matter which you choose (and I choose to do less damage), it will affect his late game status.

I'm not a ranked player... I have no Elo score... I don't claim to be good at the game... I've only been playing a few months... flame away.
Flame on.

 
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Kemik ?? Senior Member
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06-07-2012

Quote:
Originally Posted by Geocorporation View Post
People dont seem to see the point of S&D...

S&D is for both utility and team fights, not for 1v1 situations. The reason why they buffed the armor shred is for team fights. When Renekton Uses his ult as soon as the team fight starts and then S&D through the enemy team, It dramaticly lowers their armor this making your ad carries far more effective.

As to his CDs. If his Cds were any lower i would find Renekton perhaps the most dominate bruiser in all of league. The reason behind why his CDs are so long is because thats his weakness. Every champ will tend to have a weakness that can be exploited, ex. Nunu's Sub Zero Channel time.
Geo makes a good point. I have seen some very powerful Renektons, and they often shine at the mid-late game phase. I think that if his CDs were much lower, he'd be a little too strong. He's kind of like a mage in that you can cast hard or you can cast often. If you enjoy the utility of Renekton's kit and want to have your skills available more often then build more CDR; but if you want to take a different path there is almost always an item or two you can fit into your build to tweak his stats more in the direction you want them. E.g. Youmuu's for a dps build, Randuin's for a tankier build, or even Spirit Visage for a Cull the Meek build. ;P It's not so much in the build or even in the champion himself, but it has been my experience that you can usually adjust a champion (via masteries, runes, and item choices) in a way that makes it more comfortable and fun for you to play. And it's rare that you can optimize for all of the stats you want; it's often a choice between set-up A or set-up B, or somewhere more balanced in between.

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