Quote:
Originally Posted by AngelicV
What is your opinion on turtling in 3v3?
Do you think the Position of the last Turret should be changed or the laser range?
When would you choose to turtle with your own [team]?
What team Comps are good for turtling and which are good against turtle comps while still maintaining high viability ?
Thanks in Advance
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I am a strict League of Legendist, in the sense that I hate the idea of changing maps just because some players find them anti-fun. I do not believe anything needs to be 'changed' on the Twisted Treeline, otherwise it would no longer be the Twisted Treeline.
Now maybe that sounds stupid, or obvious, but to me The Twisted Treeline is what it is and learning to adapt to it is far more rewarding than trying to change it into something it's not.
3v3 is very unique in the sense that turtling actually becomes a viable strategy because of the design of the bases. It promotes using late game champs, even if it puts you at a disadvantage early game.
At the same time, turtling is easily countered by a strategy I call 'Don't kill the inhibs.'
Turtling is a wonderful strategy, but it really only relies on your opponents cockiness, as it will never work if they take the game at a slower pace and 'secure the win' before the game is over.
Teams who get an early ace, an early dragon, or an early headstart on cs often will excitedly push into the enemy base, killing inhibitors, to find that the only way they can keep csing is to get dangerously close to the enemy tower / laser. Whereas with super minions pushing the lane, the apposing team can free farm to their heart's delight while happily sipping tea in their spawn pool.
If you get a head start, expand on it rather than trying to end the game. That would be my best advice on how to counter turtling. Instead of killing their inhibitors, just continue to last hit and extend the laning phase so you can continue to race ahead on dragon, kills, and creep score.
I rarely turtle in ranked 3s unless it is the final straw. As good as a strategy it may be, it will never work against an enemy team who knows their stuff.
However, if I was going to turtle from the get-go, I would pick champions with heavy CC who are monster's late game.
There isn't really a 'team' that is great against turtle comps imo, as turtling isn't really a very good strategy. It would be like asking me how to counter 'tank' comps, knowing they don't put out enough damage late game.
TL;DR Turtling should not be your strategy going into a game, but rather your fallback strategy if you fall behind in a game. If you do need to turtle, or find that you continuously loose early game, it may be wise to pick late game power houses to put into your team comp. Turtling is easily countered personally, and I don't believe the Twisted Treeline should be changed in anyway; Unless you want to completely remake the map into the marshmallow fluff jungle, with a 3 hp flower giving dragon buff like everyone seems to want to. And don't forget to move the laser to gray buff, because "laser needs to be moved and gray buff op."
I hope my answer wasn't too lengthy and boring.
And thank you for thanking me ^.^