Quote:
Originally Posted by RiotNome
Yep, that's one solution that's come up. I think I posted about it a few days ago as well.
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95% of my games are on TT. I have probably played more TT games then most players in this game, and turtling has always been a factor. Maany games go beyond the 30 minute threshhold, and its seems like more and more games are having somewhat stale mates. If you push the enemy inhib, they out level or outfarm you despite you having control of the map. If you don't push in, no one farms and enemy sits in base until your so bored of the 40 minutes of the gamer you just kill in inhib. more and more, it becomes possible for 2 champions to defend the nexus turret against 3 enemy, making turtling easy. I have won many 2v3s, mainly because i knew some key elements. When your 2v3, turtling is pretty much impossible way to win. take your level advantage and use it against them. once everyone is level 18, whats ur advantage now?
My main point is this: Turtling is way too easy, only hard if you have some no cc ad carries for all 3 of your composition. With more and more champions having a push, pull, or knockback these days, TT gets more unwinnable with the turtling.
1 lee kick, 1 ali push, 1 singed fling, 1 blitz pull, one poppy knockback and ur into their nexus pool wishing you could end the turtling.
by the 30 minute marak, 90% of the time its clear which team is winning the game. A thought just occured to me; everyone has a grudge match at the 30 minute mark in a place where no one can run or hide, winner takes home the victory.
The winning team can easily defeat the opposing team in a battle for ace/win but never get the oppotunity because of the closeness of the pool in conjuction with the turret. For the sake of ending 75% of TT games by the predicted 30 minute mark, do something.