Quote:
Originally Posted by RiotNome
Note that I said a single contestable resource. Important early game resources work well when there's duality, like on SR. On TT, the important of early red (and early dragon) work against champion viability.
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I don't see how you could have a duality in the 3s jungle with Red buff, unless you made the small camps into Red camps for both sides... but then you would also probably have to add in some small camps to compensate for that, and there really isn't much room map design-wise for more jungle camps. So then the simple solution would be to get rid of Red entirely.. but what would you replace it with? Or would you replace it at all?
EDIT: Maybe add in a perma-sight area around "Red Buff" (I add this in quotations for creativity's sake) and maybe even "Dragon" so that each team can see the other preparing to take the objective? That will give the other team, if not TONS of warning, enough time to realize "oh, hey, we should probably try to stop these guys." Though I suppose that doesn't solve the issue of snowballing from consecutive objective controls. I don't really have an issue with that, however, because in my opinion, the better team has the right to control the objectives. The problem, I think, if I understand what you're saying, is that there's really no other option objective-wise to take to get the other team back in the game; i.e. in SR when Team 1 is ahead they're going to do Baron, but Team 2 has the option to grab Red/Blue Buff as well as dragon during that time to lessen the impact.
Am I on the right track here?